public void LoadExistingFile(params string[] files) { try { for (int i = 0; i < files.Length; i++) { var name = files[i]; var texture = GameContent.LoadRawTexture("Spritesheets/" + name); var sheet = new Spritesheet(texture); sheet.Name = name; List.Add(sheet); } } catch (Exception e) { throw e; } SetPositions(); }
public void Draw(SpriteBatch sb, Spritesheet sheet, Rectangle drawRec) { sb.Draw(sheet.Texture, drawRec, Source, Color.White); }
void SetSelectedSheet(Spritesheet sheet) { SelectorGui.Instance.SelectedSheet = sheet; FramesGui.Instance.SelectedSheet = sheet; }