public bool InitializeAnimation() { if (prototype == null) { Debug.LogError("The prototype is NULL. Please select the prototype first."); } //Debug.Assert(prototype != null); GameObject thisPrefab = prototype; isMeshRender = false; if (lodInfo[0].skinnedMeshRenderer.Length == 0) { // This is only a MeshRenderer, it has no animations. isMeshRender = true; AnimationInstancingMgr.Instance.AddMeshVertex(prototype.name, lodInfo, null, null, bonePerVertex); return(true); } AnimationManager.InstanceAnimationInfo info = AnimationManager.Instance.FindAnimationInfo(prototype, this); if (info != null) { aniInfo = info.listAniInfo; Prepare(aniInfo, info.extraBoneInfo); } searchInfo = new AnimationInfo(); comparer = new ComparerHash(); return(true); }
public bool InitializeAnimation() { if (prefab == null) { prefab = GameObject.Find(prefabName); } Debug.Assert(prefab != null); GameObject thisPrefab = prefab; isMeshRender = false; if (lodInfo[0].skinnedMeshRenderer.Length == 0) { // This is only a MeshRenderer, it has no animations. isMeshRender = true; AnimationInstancingMgr.Instance.AddMeshVertex(prefab.name, lodInfo, null, null, bonePerVertex); return(true); } AnimationManager.InstanceAnimationInfo info = AnimationManager.Instance.FindAnimationInfo(prefab, this); if (info != null) { aniInfo = info.listAniInfo; Prepare(aniInfo, info.extraBoneInfo); } searchInfo = new AnimationInfo(); comparer = new ComparerHash(); return(true); }
public bool InitializeAnimation() { // if (prefab == null) // prefab = GameObject.Find(prefabName); Debug.Assert(cfgName != ""); // GameObject thisPrefab = prefab; isMeshRender = false; if (lodInfo[0].skinnedMeshRenderer.Length == 0) { // This is only a MeshRenderer, it has no animations. isMeshRender = true; AnimationInstancingMgr.Instance.AddMeshVertex(this, lodInfo, null, null, bonePerVertex); return(true); } if (animationInfo == null) { animationInfo = AnimationManager.Instance.FindAnimationInfo(cfgName, this); } if (animationInfo != null) { aniInfo = animationInfo.listAniInfo; Prepare(aniInfo, animationInfo.extraBoneInfo); } if (searchInfo == null) { searchInfo = new AnimationInfo(); } if (comparer == null) { comparer = new ComparerHash(); } return(true); }