private static Tween CreateTweenVec4 <T>(EvaluateContext ctx, Arguments args) where T : TweenVec4, new() { var g = ((Variable)args.Args[0]).GetGameObject(ctx); var d = args.Args[1].EvaluateAsNumber(ctx); switch (args.Args.Count) { case 2: { return(TweenVec4.Add <T>(g, d)); } case 3: { var v = args.Args[2].EvaluateAsNumber(ctx); return(TweenVec4.Add <T>(g, d, v, v, v, v)); } case 6: { var v1 = args.Args[2].EvaluateAsNumber(ctx); var v2 = args.Args[3].EvaluateAsNumber(ctx); var v3 = args.Args[4].EvaluateAsNumber(ctx); var v4 = args.Args[5].EvaluateAsNumber(ctx); return(TweenVec4.Add <T>(g, d, v1, v2, v3, v4)); } default: throw new ArgumentException("Invalid size of arguments"); } }
public override Tween EvaluateAsTween(EvaluateContext ctx) { var tween = Expr.EvaluateAsTween(ctx); tween.Then(() => Body.Evaluate(ctx)); return(tween); }
public override void Evaluate(EvaluateContext ctx) { var g = ((Variable)Args.Args[0]).GetGameObject(ctx); var active = Args.Args[1].EvaluateAsBool(ctx); g.SetActive(active); }
public override Tween EvaluateAsTween(EvaluateContext ctx) { var tween = Expr.EvaluateAsTween(ctx); tween.Delay(Args.Args[0].EvaluateAsNumber(ctx)); return(tween); }
public override void Evaluate(EvaluateContext ctx) { foreach (var node in Nodes) { node.Evaluate(ctx); } }
public override Tween EvaluateAsTween(EvaluateContext ctx) { var tween = Expr.EvaluateAsTween(ctx); Map[Id].Invoke(tween); return(tween); }
public override Tween EvaluateAsTween(EvaluateContext ctx) { var tween = Expr.EvaluateAsTween(ctx); tween.Animate(Args.Args[0].EvaluateAsBool(ctx)); return(tween); }
public override void Evaluate(EvaluateContext ctx) { if (Cond.EvaluateAsBool(ctx)) { Body.Evaluate(ctx); } }
private static Tween CreateTweenVec1 <T>(EvaluateContext ctx, Arguments args) where T : TweenVec1, new() { var g = ((Variable)args.Args[0]).GetGameObject(ctx); var d = args.Args[1].EvaluateAsNumber(ctx); switch (args.Args.Count) { case 2: { return(TweenVec1.Add <T>(g, d)); } default: throw new ArgumentException("Invalid size of arguments"); } }
public override bool EvaluateAsBool(EvaluateContext ctx) { return(true); }
public override float EvaluateAsNumber(EvaluateContext ctx) { return(Condition.EvaluateAsBool(ctx) ? Left.EvaluateAsNumber(ctx) : Right.EvaluateAsNumber(ctx)); }
public virtual bool EvaluateAsBool(EvaluateContext ctx) => EvaluateAsNumber(ctx) > 0f;
public abstract void Evaluate(EvaluateContext ctx);
public GameObject GetGameObject(EvaluateContext ctx) { return(ctx.ResolveGameObject(Value)); }
public override float EvaluateAsNumber(EvaluateContext ctx) { return(Left.EvaluateAsNumber(ctx) / Right.EvaluateAsNumber(ctx)); }
public override void Evaluate(EvaluateContext ctx) { EvaluateAsTween(ctx); }
public abstract Tween EvaluateAsTween(EvaluateContext ctx);
public override void Evaluate(EvaluateContext ctx) { }
public override bool EvaluateAsBool(EvaluateContext ctx) { return(!Expr.EvaluateAsBool(ctx)); }
public override float EvaluateAsNumber(EvaluateContext ctx) { return(-Expr.EvaluateAsNumber(ctx)); }
public override void Evaluate(EvaluateContext ctx) { EvaluateAsNumber(ctx); }
public override bool EvaluateAsBool(EvaluateContext ctx) { return(Left.EvaluateAsNumber(ctx) >= Right.EvaluateAsNumber(ctx)); }
public override void Evaluate(EvaluateContext ctx) { ctx.Callback(); }
public override Tween EvaluateAsTween(EvaluateContext ctx) { return(Factory[Id].Invoke(ctx, Args)); }
public override float EvaluateAsNumber(EvaluateContext ctx) { return(Value); }
public override Tween EvaluateAsTween(EvaluateContext ctx) { var tween = Expr.EvaluateAsTween(ctx); switch (tween) { case TweenVec1 t: { if (Relative) { t.FromRelative(Args.Args[0].EvaluateAsNumber(ctx)); } else { t.From(Args.Args[0].EvaluateAsNumber(ctx)); } break; } case TweenVec2 t: { switch (Args.Args.Count) { case 1: if (Relative) { t.FromRelative(Args.Args[0].EvaluateAsNumber(ctx)); } else { t.From(Args.Args[0].EvaluateAsNumber(ctx)); } break; default: if (Relative) { t.From(Args.Args[0].EvaluateAsNumber(ctx), Args.Args[1].EvaluateAsNumber(ctx)); } else { t.FromRelative(Args.Args[0].EvaluateAsNumber(ctx), Args.Args[1].EvaluateAsNumber(ctx)); } break; } break; } case TweenVec3 t: { switch (Args.Args.Count) { case 1: if (Relative) { t.FromRelative(Args.Args[0].EvaluateAsNumber(ctx)); } else { t.From(Args.Args[0].EvaluateAsNumber(ctx)); } break; default: if (Relative) { t.From(Args.Args[0].EvaluateAsNumber(ctx), Args.Args[1].EvaluateAsNumber(ctx), Args.Args[2].EvaluateAsNumber(ctx)); } else { t.FromRelative(Args.Args[0].EvaluateAsNumber(ctx), Args.Args[1].EvaluateAsNumber(ctx), Args.Args[2].EvaluateAsNumber(ctx)); } break; } break; } case TweenVec4 t: { switch (Args.Args.Count) { case 1: if (Relative) { t.FromRelative(Args.Args[0].EvaluateAsNumber(ctx)); } else { t.From(Args.Args[0].EvaluateAsNumber(ctx)); } break; default: if (Relative) { t.From(Args.Args[0].EvaluateAsNumber(ctx), Args.Args[1].EvaluateAsNumber(ctx), Args.Args[2].EvaluateAsNumber(ctx), Args.Args[3].EvaluateAsNumber(ctx)); } else { t.FromRelative(Args.Args[0].EvaluateAsNumber(ctx), Args.Args[1].EvaluateAsNumber(ctx), Args.Args[2].EvaluateAsNumber(ctx), Args.Args[3].EvaluateAsNumber(ctx)); } break; } break; } } return(tween); }
public override float EvaluateAsNumber(EvaluateContext ctx) { return(ctx.ResolveVariable(Value)); }
public virtual float EvaluateAsNumber(EvaluateContext ctx) => EvaluateAsBool(ctx) ? 1f : 0f;
public override bool EvaluateAsBool(EvaluateContext ctx) { return(Left.EvaluateAsBool(ctx) || Right.EvaluateAsBool(ctx)); }
public override bool EvaluateAsBool(EvaluateContext ctx) { return(Math.Abs(Left.EvaluateAsNumber(ctx) - Right.EvaluateAsNumber(ctx)) >= Mathf.Epsilon); }