示例#1
0
文件: Engine.cs 项目: markdoerr/ntssp
        void  AnimateGroup(Group aGroup, GameTime aGameTime)
        {
            if (!mEffects.Keys.Contains(aGroup))
            {
                mEffects.Add(aGroup, GroupEffect.GetEffect(aGroup));
                mEffects[aGroup].End      = this.EndGroup;
                mEffects[aGroup].EndEnemy = this.EndEnemy;
            }

            GroupEffect e = mEffects[aGroup];

            e.Animate(aGameTime);
        }
示例#2
0
文件: Engine.cs 项目: markdoerr/ntssp
 void EndEnemy(GroupEffect aGroupEffect)
 {
     mChange = true;
 }
示例#3
0
文件: Engine.cs 项目: markdoerr/ntssp
 void EndGroup(GroupEffect aGroupEffect)
 {
     mChange = true;
     mGroups.Remove(aGroupEffect.Group);
 }