public void load(BinaryReader reader) { var count = reader.ReadInt32(); for (var i = 0; i < count; i++) { var animateAction = AnimateAction.load(reader); this.animateActions.Add(animateAction.name, animateAction); } }
public bool load(string filename, Sprite sprite) { this.Sprite = sprite; try { using (var reader = new BinaryReader(File.Open(filename, FileMode.Open))) { var count = reader.ReadInt32(); for (var i = 0; i < count; i++) { var animateAction = AnimateAction.load(reader); this.animateActions.Add(animateAction.name, animateAction); } } return(true); } catch (Exception) { return(false); } }