/************************************************************************************************************************/ private void ShowContextMenu(Event currentEvent, SerializableEventSequenceDrawer.Context context) { context = context.Copy(); var time = SecondsToNormalized(PixelsToSeconds(currentEvent.mousePosition.x)); var hasSelectedEvent = context.SelectedEvent >= 0; var menu = new GenericMenu(); AddContextFunction(menu, context, "Add Event (Double Click)", true, () => SerializableEventSequenceDrawer.AddEvent(context, time)); AddContextFunction(menu, context, "Remove Event (Delete)", hasSelectedEvent, () => SerializableEventSequenceDrawer.RemoveEvent(context, context.SelectedEvent)); const string NudgePrefix = "Nudge Event Time/"; AddContextFunction(menu, context, NudgePrefix + "Left 1 Pixel (Left Arrow)", hasSelectedEvent, () => NudgeEventTime(context, -1)); AddContextFunction(menu, context, NudgePrefix + "Left 10 Pixels (Shift + Left Arrow)", hasSelectedEvent, () => NudgeEventTime(context, -10)); AddContextFunction(menu, context, NudgePrefix + "Right 1 Pixel (Right Arrow)", hasSelectedEvent, () => NudgeEventTime(context, 1)); AddContextFunction(menu, context, NudgePrefix + "Right 10 Pixels (Shift + Right Arrow)", hasSelectedEvent, () => NudgeEventTime(context, 10)); var canRoundTime = hasSelectedEvent; if (canRoundTime) { time = context.Times.GetElement(context.SelectedEvent).floatValue; canRoundTime = TryRoundValue(ref time); } AddContextFunction(menu, context, $"Round Event Time to {time}x (Space)", canRoundTime, () => RoundEventTime(context)); menu.ShowAsContext(); }
/// <summary>Draws the details of the <see cref="SerializableEventSequenceDrawer.Context.Callbacks"/>.</summary> private void DoEventsGUI(SerializableEventSequenceDrawer.Context context, out float addEventNormalizedTime) { addEventNormalizedTime = float.NaN; var currentEvent = Event.current; EventControlIDs.Clear(); var selectedEventControlID = -1; var baseControlID = GUIUtility.GetControlID(EventHash - 1, FocusType.Passive); for (int i = 0; i < EventTimes.Count; i++) { var controlID = GUIUtility.GetControlID(EventHash + i, FocusType.Keyboard); EventControlIDs.Add(controlID); if (context.SelectedEvent == i) { selectedEventControlID = controlID; } } EventControlIDs.Add(baseControlID); switch (currentEvent.type) { case EventType.Repaint: RepaintEventsGUI(context); break; case EventType.MouseDown: OnMouseDown(currentEvent, context, ref addEventNormalizedTime); break; case EventType.MouseUp: OnMouseUp(currentEvent, context); break; case EventType.MouseDrag: if (_Duration <= 0) { break; } var hotControl = GUIUtility.hotControl; if (hotControl == baseControlID) { SetPreviewTime(context, currentEvent); GUIUtility.ExitGUI(); } else { for (int i = 0; i < EventTimes.Count; i++) { if (hotControl == EventControlIDs[i]) { if (context.Times.Count < 1) { context.Times.Count = 1; } var seconds = PixelsToSeconds(currentEvent.mousePosition.x); if (currentEvent.control) { SnapToFrameRate(context, ref seconds); } var timeProperty = context.Times.GetElement(i); var normalizedTime = seconds / _Duration; timeProperty.floatValue = normalizedTime; SerializableEventSequenceDrawer.SyncEventTimeChange(context, i, normalizedTime); timeProperty.serializedObject.ApplyModifiedProperties(); timeProperty.serializedObject.Update(); GUIUtility.hotControl = EventControlIDs[context.SelectedEvent]; GUI.changed = true; SetPreviewTime(context, currentEvent); GUIUtility.ExitGUI(); } } } break; case EventType.KeyUp: if (GUIUtility.keyboardControl != selectedEventControlID) { break; } var exitGUI = false; switch (currentEvent.keyCode) { case KeyCode.Delete: case KeyCode.Backspace: SerializableEventSequenceDrawer.RemoveEvent(context, context.SelectedEvent); exitGUI = true; break; case KeyCode.LeftArrow: NudgeEventTime(context, Event.current.shift ? -10 : -1); break; case KeyCode.RightArrow: NudgeEventTime(context, Event.current.shift ? 10 : 1); break; case KeyCode.Space: RoundEventTime(context); break; default: return; // Don't call Use. } currentEvent.Use(); GUI.changed = true; if (exitGUI) { GUIUtility.ExitGUI(); } break; } }