示例#1
0
        /************************************************************************************************************************/

        /// <summary>
        /// If <see cref="AnimationClip"/>s or <see cref="IAnimationClipSource"/>s are dropped inside the 'dropArea',
        /// this method creates a new state in the 'target' for each animation.
        /// </summary>
        public static void HandleDragAndDropAnimations(Rect dropArea, IAnimancerComponent target, int layerIndex)
        {
            AnimancerEditorUtilities.HandleDragAndDropAnimations(dropArea, (clip) =>
            {
                target.GetOrCreateState(clip, layerIndex);
            });
        }
        private void DoAnimationsField(SerializedProperty property, GUIContent label)
        {
            GUILayout.Space(EditorGUIUtility.standardVerticalSpacing - 1);

            if (_Animations == null)
            {
                _Animations = new ReorderableList(property.serializedObject, property.Copy())
                {
                    drawHeaderCallback  = DrawAnimationsHeader,
                    drawElementCallback = DrawAnimationElement,
                    elementHeight       = EditorGUIUtility.singleLineHeight,
                    onRemoveCallback    = RemoveSelectedElement,
                };
            }

            _RemoveAnimationIndex = -1;

            GUILayout.BeginVertical();
            _Animations.DoLayoutList();
            GUILayout.EndVertical();

            if (_RemoveAnimationIndex >= 0)
            {
                property.DeleteArrayElementAtIndex(_RemoveAnimationIndex);
            }

            AnimancerEditorUtilities.HandleDragAndDropAnimations(GUILayoutUtility.GetLastRect(), (clip) =>
            {
                var index                    = property.arraySize;
                property.arraySize           = index + 1;
                var element                  = property.GetArrayElementAtIndex(index);
                element.objectReferenceValue = clip;
            });

            GUILayout.Space(EditorGUIUtility.standardVerticalSpacing);
        }