//Code for this factories implementation of createAnimal (req'd by the interface) public Animal createAnimal(int animalCode) { //Create an "empty" animal, which will later be loaded with a specific instance of an animal. Animal newAnimal = null; //Switch to determine which animal type was requested. switch (animalCode) { case 0: newAnimal = new Bison(); break; case 1: newAnimal = new Eagle(); break; case 2: newAnimal = new Wolf(); break; case 3: newAnimal = new Armadillo(); break; } //Return return newAnimal; }
public Animal createAnimal(int animalCode) { Animal newAnimal = null; switch(animalCode) { case 0: newAnimal = new Eagle(); break; case 1: newAnimal = new Dear(); break; case 2: newAnimal = new Bear(); break; case 3: newAnimal = new Wolf(); break; } return newAnimal; }
public Animal CreateAnimal(int AnimalCode) { Animal animal = null; switch (AnimalCode) { case 0: animal = new Bison(); break; case 1: animal = new Wolf(); break; case 2: animal = new Eagle(); break; default: throw new ArgumentOutOfRangeException(); } return animal; }