private bool TryFindNewTarget() { this.target = XenophobicRageMentalStateUtility.FindPawnToKill(this.pawn); return(this.target != null); }
public override bool StateCanOccur(Pawn pawn) { return(base.StateCanOccur(pawn) && XenophobicRageMentalStateUtility.FindPawnToKill(pawn) != null); }