static void Main(string[] args) { AnimalClass dog = new AnimalClass(); Console.WriteLine(dog.Hunger); while (dog.Hunger <= 100) { dog.Play(); Console.WriteLine(dog.Hunger); } Console.WriteLine(); }
static void Main(string[] args) { //Create an Animal class //Every animal has a hunger value, which is a whole number //Every animal has a thirst value, which is a whole number //when creating a new animal object these values are created with the default 50 value //Every animal can eat() which decreases their hunger by one //Every animal can drink() which decreases their thirst by one //Every animal can play() which increases both by one AnimalClass otter = new AnimalClass(); AnimalClass crocodile = new AnimalClass(); Console.WriteLine("The hunger level of the otter is: " + otter.Eat()); Console.WriteLine("The thirst level of the otter is: " + otter.Drink()); Console.WriteLine("The thirst level of the otter is: " + otter.Drink()); Console.WriteLine("The thirst level of the otter is: " + otter.Drink()); otter.Play(); Console.WriteLine("Because of the playing, the hunger level and the thirst level now is: " + $"{ otter.hunger} {otter.thirst}"); Console.WriteLine("The thirst level of the otter is: " + otter.Drink()); Console.WriteLine("The thirst level of the otter is: " + otter.Drink()); Console.WriteLine("The hunger level of the otter is: " + otter.Eat()); Console.WriteLine("Because of the playing, the hunger level and the thirst level now is: " + $"{ otter.hunger} {otter.thirst}"); Console.WriteLine("\n"); Console.WriteLine("The hunger level of the crocodile is: " + crocodile.Eat()); Console.WriteLine("The thirst level of the crocodile is: " + crocodile.Drink()); Console.WriteLine("The hunger level of the crocodile is: " + crocodile.Eat()); Console.WriteLine("The hunger level of the crocodile is: " + crocodile.Eat()); crocodile.Play(); Console.WriteLine("Because of the playing, the hunger level and the thirst level now is: " + $"{crocodile.hunger} {crocodile.thirst}"); Console.WriteLine("The hunger level of the crocodile is: " + crocodile.Eat()); Console.WriteLine("The thirst level of the crocodile is: " + crocodile.Drink()); Console.WriteLine("Because of the playing, the hunger level and the thirst level now is: " + $"{crocodile.hunger} {crocodile.thirst}"); Console.WriteLine("The thirst level of the crocodile is: " + crocodile.Drink()); Console.WriteLine("The hunger level of the crocodile is: " + crocodile.Eat()); Console.ReadLine(); }