示例#1
0
 public static void DrawBoneOutline(Vector3 position, Vector3 endPoint, float radius, float outlineSize, Color color)
 {
     Handles.color = color;
     HandlesExtra.DrawLine(position, endPoint, Vector3.back, 2f * (radius + outlineSize), 2f * outlineSize);
     HandlesExtra.DrawCircle(position, radius + outlineSize);
     HandlesExtra.DrawCircle(position, outlineSize);
 }
示例#2
0
        public static void DrawBoneBody(Vector3 position, Vector3 childPosition, float radius, Color color)
        {
            Vector3 distance = position - childPosition;

            if (distance.magnitude > radius)
            {
                HandlesExtra.DrawLine(position, childPosition, Vector3.back, 2f * radius, 0f, color);
            }
        }
示例#3
0
        public static void DrawBoneBody(Vector3 position, Vector3 endPosition, float radius, Color color)
        {
            Vector3 distance = position - endPosition;

            if (distance.magnitude > radius && color.a > 0f)
            {
                HandlesExtra.DrawLine(position, endPosition, Vector3.back, 2f * radius, 0f, color);
                HandlesExtra.DrawSolidArc(position, Vector3.back, Vector3.Cross(endPosition - position, Vector3.forward), 180f, radius, color);
            }
        }
示例#4
0
        public static void DrawBoneOutline(Vector3 position, Vector3 endPoint, float radius, float outlineSize, Color color)
        {
            Handles.color = color;
            HandlesExtra.DrawLine(position, endPoint, Vector3.back, 2f * (radius + outlineSize), 2f * outlineSize);
            HandlesExtra.DrawSolidArc(position, Vector3.forward, Vector3.Cross(endPoint - position, Vector3.back), 180f, radius + outlineSize, color);

            if (outlineSize > 0f)
            {
                HandlesExtra.DrawSolidArc(endPoint, Vector3.back, Vector3.Cross(endPoint - position, Vector3.back), 180f, outlineSize, color);
            }
        }