static void SetupAnimTexture(GameObject go, string goName)
        {
            Object.DestroyImmediate(go.GetComponentInChildren <Animation>());

            var manifest = AssetDatabase.LoadAssetAtPath <AnimTextureManifest>(AnimTextureEditor.GetManifestPath(goName));
            var anim     = GetOrAdd <TextureAnimation>(go);

            anim.manifest = manifest;
        }
 static void MakeWindow()
 {
     s_window = GetWindow(typeof(AnimTextureEditor)) as AnimTextureEditor;
     //ms_window.oColor = GUI.contentColor;
 }