static void SetupAnimTexture(GameObject go, string goName) { Object.DestroyImmediate(go.GetComponentInChildren <Animation>()); var manifest = AssetDatabase.LoadAssetAtPath <AnimTextureManifest>(AnimTextureEditor.GetManifestPath(goName)); var anim = GetOrAdd <TextureAnimation>(go); anim.manifest = manifest; }
static void MakeWindow() { s_window = GetWindow(typeof(AnimTextureEditor)) as AnimTextureEditor; //ms_window.oColor = GUI.contentColor; }