/// <summary>
 /// 更新等级信息(升级时).
 /// </summary>
 /// <param name="iRoleInfo">角色信息.</param>
 public abstract void SDKUpdateRoleInfoWhenEnterServer(SDKRoleBaseInfo iRoleInfo);
 /// <summary>
 /// 更新等级信息(升级时).
 /// </summary>
 /// <param name="iRoleInfo">角色信息.</param>
 public abstract void SDKUpdateRoleInfoWhenLevelup(SDKRoleBaseInfo iRoleInfo);
 /// <summary>
 /// 创建角色.
 /// </summary>
 /// <param name="iRoleInfo">角色信息.</param>
 public abstract void SDKCreateRole(SDKRoleBaseInfo iRoleInfo);
 /// <summary>
 /// 更新等级信息(升级时).
 /// </summary>
 /// <param name="iRoleInfo">角色信息.</param>
 public void UpdateRoleInfoWhenEnterServer(SDKRoleBaseInfo iRoleInfo)
 {
     this.Info("UpdateRoleInfoWhenEnterServer()::Roinfo:{0}", iRoleInfo.ToString());
     this.SDKUpdateRoleInfoWhenEnterServer(iRoleInfo);
 }
 /// <summary>
 /// 更新等级信息(升级时).
 /// </summary>
 /// <param name="iRoleInfo">角色信息.</param>
 public void UpdateRoleInfoWhenLevelup(SDKRoleBaseInfo iRoleInfo)
 {
     this.Info("UpdateRoleInfoWhenLevelup()::Roinfo:{0}", iRoleInfo.ToString());
     this.SDKUpdateRoleInfoWhenLevelup(iRoleInfo);
 }
 /// <summary>
 /// 创建角色.
 /// </summary>
 /// <param name="iRoleInfo">角色信息.</param>
 public void CreateRole(SDKRoleBaseInfo iRoleInfo)
 {
     this.Info("CreateRole()::Roinfo:{0}", iRoleInfo.ToString());
     this.SDKCreateRole(iRoleInfo);
 }