/// <summary> /// 更新等级信息(升级时). /// </summary> /// <param name="iRoleInfo">角色信息.</param> public abstract void SDKUpdateRoleInfoWhenEnterServer(SDKRoleBaseInfo iRoleInfo);
/// <summary> /// 更新等级信息(升级时). /// </summary> /// <param name="iRoleInfo">角色信息.</param> public abstract void SDKUpdateRoleInfoWhenLevelup(SDKRoleBaseInfo iRoleInfo);
/// <summary> /// 创建角色. /// </summary> /// <param name="iRoleInfo">角色信息.</param> public abstract void SDKCreateRole(SDKRoleBaseInfo iRoleInfo);
/// <summary> /// 更新等级信息(升级时). /// </summary> /// <param name="iRoleInfo">角色信息.</param> public void UpdateRoleInfoWhenEnterServer(SDKRoleBaseInfo iRoleInfo) { this.Info("UpdateRoleInfoWhenEnterServer()::Roinfo:{0}", iRoleInfo.ToString()); this.SDKUpdateRoleInfoWhenEnterServer(iRoleInfo); }
/// <summary> /// 更新等级信息(升级时). /// </summary> /// <param name="iRoleInfo">角色信息.</param> public void UpdateRoleInfoWhenLevelup(SDKRoleBaseInfo iRoleInfo) { this.Info("UpdateRoleInfoWhenLevelup()::Roinfo:{0}", iRoleInfo.ToString()); this.SDKUpdateRoleInfoWhenLevelup(iRoleInfo); }
/// <summary> /// 创建角色. /// </summary> /// <param name="iRoleInfo">角色信息.</param> public void CreateRole(SDKRoleBaseInfo iRoleInfo) { this.Info("CreateRole()::Roinfo:{0}", iRoleInfo.ToString()); this.SDKCreateRole(iRoleInfo); }