示例#1
0
        protected override void OnCreate(Bundle savedInstance)
        {
            base.OnCreate(savedInstance);
			
			var window = GetWindow();
			window.AddFlags(IWindowManager_LayoutParams.FLAG_SHOW_WHEN_LOCKED | IWindowManager_LayoutParams.FLAG_TURN_SCREEN_ON | IWindowManager_LayoutParams.FLAG_DISMISS_KEYGUARD);
        
            SetContentView(R.Layouts.MainLayout);
        
			var handler = new Handler(); 
			handler.PostDelayed(this, 200);			
        }
示例#2
0
			public LunarThread(LunarView view, ISurfaceHolder surfaceHolder, Context context, Handler handler)
			{
				// get handles to some important objects
			    this.view = view;
			    mSurfaceHolder = surfaceHolder;
				mHandler = handler;
				view.mContext = context;

				Resources res = context.Resources;
				// cache handles to our key sprites & other drawables
				mLanderImage = context.Resources.GetDrawable(R.Drawables.lander_plain);
				mFiringImage = context.Resources.GetDrawable(R.Drawables.lander_firing);
				mCrashedImage = context.GetResources().GetDrawable(R.Drawables.lander_crashed);

				// load background image as a Bitmap instead of a Drawable b/c
				// we don't need to transform it and it's faster to draw this way
				mBackgroundImage = BitmapFactory.DecodeResource(res, R.Drawables.earthrise);

				// Use the regular lander image as the model size for all sprites
				mLanderWidth = mLanderImage.IntrinsicWidth;
				mLanderHeight = mLanderImage.IntrinsicHeight;

				// Initialize paints for speedometer
				mLinePaint = new Paint();
				mLinePaint.SetAntiAlias(true);
				mLinePaint.SetARGB(255, 0, 255, 0);

				mLinePaintBad = new Paint();
				mLinePaintBad.SetAntiAlias(true);
				mLinePaintBad.SetARGB(255, 120, 180, 0);

				mScratchRect = new RectF(0, 0, 0, 0);

				mWinsInARow = 0;
				mDifficulty = DIFFICULTY_MEDIUM;

				// initial show-up of lander (not yet playing)
				mX = mLanderWidth;
				mY = mLanderHeight * 2;
				mFuel = PHYS_FUEL_INIT;
				mDX = 0;
				mDY = 0;
				mHeading = 0;
				mEngineFiring = true;
			}
		public const int STATE_CONNECTED = 3; // now connected to a remote device

		/// <summary>
		/// Constructor. Prepares a new BluetoothChat session. </summary>
		/// <param name="context">  The UI Activity Context </param>
		/// <param name="handler">  A Handler to send messages back to the UI Activity </param>
		public BluetoothChatService(Context context, Handler handler)
		{
			mAdapter = BluetoothAdapter.GetDefaultAdapter();
			mState = STATE_NONE;
			mHandler = handler;
		}
 public AndroidSynchronizationContext()
 {
     handler = new Handler(Handler);
 }
      public override void OnCreate(Bundle savedInstanceState)
      {
         base.OnCreate(savedInstanceState);

         // Retain instance to avoid reconnecting on rotate.  This means that onDestroy and onCreate
         // will not be called on configuration changes.
         SetRetainInstance(true);
         mHandler = new PlusClientFragmentHandler(this);

         // Create the PlusClient.
         PlusClient.Builder plusClientBuilder =
                 new PlusClient.Builder(GetActivity().GetApplicationContext(), this, this);
         String[] visibleActivities = GetArguments().GetStringArray(ARG_VISIBLE_ACTIVITIES);
         if (visibleActivities != null && visibleActivities.Length > 0)
         {
            plusClientBuilder.SetVisibleActivities(visibleActivities);
         }
         mPlusClient = plusClientBuilder.Build();

         if (savedInstanceState == null)
         {
            mRequestCode = INVALID_REQUEST_CODE;
         }
         else
         {
            mRequestCode = savedInstanceState.GetInt(STATE_REQUEST_CODE, INVALID_REQUEST_CODE);
         }
      }
示例#6
0
            /// <summary>
            /// Default ctor
            /// </summary>
            public WorkerTask(BackgroundWorker worker, object argument)
            {
                this.worker = worker;
                this.argument = argument;
                resultHandler = new Handler(HandleWorkCompleted);
                progressHandler = new Handler(HandleProgress);

                // Start background thread
                var thread = new Thread(DoWork);
                thread.Start();
            }