示例#1
0
        public static void SetDifficultyEquation(string equation, int index)
        {
            TeamMetric metric = SimulationMetricsLogger.instance.teamMetrics[index];

            metric.difficultyEquations = equation;
            SimulationMetricsLogger.instance.teamMetrics[index] = metric;
        }
示例#2
0
        private void ResetMetric(string teamLabel, int index)
        {
            TeamMetric metric = this.teamMetrics[index];

            //Integers
            metric.levelDifficulty = -1;
            metric.numberOfAttacks = 0;
            metric.numberOfDeaths  = 0;
            metric.numberOfKills   = 0;
            metric.numberOfMerges  = 0;
            metric.numberOfSplits  = 0;
            metric.winCount        = 0;
            metric.lossCount       = 0;

            //Floats
            metric.totalGameTimeSinceEpoch   = 0f;
            metric.totalGameTime             = 0f;
            metric.totalBattleEngagementTime = 0f;
            metric.totalAttackTime           = 0f;

            //Strings
            metric.teamName            = teamLabel;
            metric.difficultyEquations = "N/A (Not used.)";

            this.teamMetrics[index] = metric;
        }
示例#3
0
        public static void SetPlayerName(string name, int index)
        {
            TeamMetric metric = SimulationMetricsLogger.instance.teamMetrics[index];

            metric.teamName = name;
            SimulationMetricsLogger.instance.teamMetrics[index] = metric;
        }
示例#4
0
        //---------------------   STATIC METHODS   --------------------------------

        public static void Increment(GameMetricOptions options, int index)
        {
            if (SimulationMetricsLogger.instance == null)
            {
                return;
            }

            if (!(SimulationMetricsLogger.instance.simulationMetricsLoggerStart || SimulationMetricsLogger.instance.gameStartFlag))
            {
                Debug.LogWarning("Cannot increment. Game Metrics Logger isn't completely enabled.");
                return;
            }

            TeamMetric metric = SimulationMetricsLogger.instance.teamMetrics[index];

            switch (options)
            {
            case GameMetricOptions.Attacks:
                metric.numberOfAttacks++;
                break;

            case GameMetricOptions.Death:
                metric.numberOfDeaths++;
                break;

            case GameMetricOptions.Kills:
                metric.numberOfKills++;
                break;

            case GameMetricOptions.Merges:
                metric.numberOfMerges++;
                break;

            case GameMetricOptions.Splits:
                metric.numberOfSplits++;
                break;

            case GameMetricOptions.AttackTime:
                metric.totalAttackTime += Time.deltaTime;
                break;

            case GameMetricOptions.BattleEngagementTime:
                metric.totalBattleEngagementTime += Time.deltaTime;
                break;

            case GameMetricOptions.Wins:
                metric.winCount++;
                break;

            case GameMetricOptions.Losses:
                metric.lossCount++;
                break;

            default:
                Debug.LogError("Increment(): Invalid Game Metric Options. Please double check. Value: " + options.ToString());
                break;
            }
            SimulationMetricsLogger.instance.teamMetrics[index] = metric;
        }
示例#5
0
        private void Print()
        {
            StringBuilder sB = this.stringBuilder;

            sB.AppendLine();
            sB.AppendLine("Simulation Game Metrics Report");
            sB.AppendLine("(Please copy and paste the report to any text editor in order to save the report.)");
            sB.AppendLine("------------------------------------------------------------------");
            sB.AppendLine();
            sB.AppendLine("Total Sessions: " + this.simulationManager.simulationStarter.sessionNumberText.text);
            sB.AppendLine();

            Debug.Log("Team Metrics Count: " + this.teamMetrics.Count);
            for (int index = 0; index < this.teamMetrics.Count; index++)
            {
                sB.AppendLine("------------------------------------------------------------------");
                sB.AppendLine();
                TeamMetric log = SimulationMetricsLogger.instance.teamMetrics[index];
                sB.AppendLine("Team Name: " + log.teamName);
                sB.AppendLine("Total Game Time Since Report Is Generated: " + log.totalGameTimeSinceEpoch.ToString("0.000") + " seconds");
                sB.AppendLine();
                sB.AppendLine("Level Difficulty: " + GetLevelDifficulty(index));
                sB.AppendLine("Unit Attribute Equation Used: " + log.difficultyEquations);
                sB.AppendLine();
                sB.AppendLine("Total Time Played: " + log.totalGameTime.ToString("0.000") + " seconds");
                sB.AppendLine("Total Death: " + log.numberOfDeaths);
                sB.AppendLine("Total Kills: " + log.numberOfKills);
                sB.AppendLine("Total Attacks: " + log.numberOfAttacks);
                sB.AppendLine("Total Splits: " + log.numberOfSplits);
                sB.AppendLine("Total Merges: " + log.numberOfMerges);
                sB.AppendLine();
                sB.AppendLine("Wins: " + log.winCount);
                sB.AppendLine("Losses: " + log.lossCount);
                sB.AppendLine();
                sB.AppendLine("Total Time Accumulated When Attacking: " + log.totalAttackTime.ToString("0.000") + " seconds");
                sB.AppendLine("Total Time Accumulated Under Attack: " + log.totalBattleEngagementTime.ToString("0.000") + " seconds");
                sB.AppendLine();
            }

            this.outputField.text = sB.ToString();
            this.outputField.Rebuild(CanvasUpdate.MaxUpdateValue);
            Canvas.ForceUpdateCanvases();
        }
示例#6
0
        // ------------   Private variables  ------------------------------

        private static string GetLevelDifficulty(int index)
        {
            TeamMetric metric = SimulationMetricsLogger.instance.teamMetrics[index];

            switch (metric.levelDifficulty)
            {
            case 0:
                return("Easy Difficulty");

            case 1:
                return("Normal Difficulty");

            case 2:
                return("Hard Difficulty");

            case 3:
                return("Custom Difficulty");

            default:
                return("UNKNOWN LEVEL DIFFICULTY");
            }
        }
示例#7
0
        public void Update()
        {
            this.outputField.GetComponentInChildren <Text>().text = this.outputField.text.ToString();

            if (Input.GetKeyUp(this.triggerKey))
            {
                ToggleCanvasGroup();
                SimulationMetricsLogger.PrintLog();
            }

            for (int i = 0; i < this.teamMetrics.Count; i++)
            {
                if (this.simulationMetricsLoggerStart)
                {
                    TeamMetric temp = this.teamMetrics[i];
                    temp.totalGameTimeSinceEpoch += Time.deltaTime;
                    if (this.gameStartFlag)
                    {
                        temp.totalGameTime += Time.deltaTime;
                    }
                    this.teamMetrics[i] = temp;
                }
            }
        }
        private void Initialization()
        {
            string[] teamLabels = {
                "Yellow Team", "Blue Team"
            };
            if (this.teamMetrics == null) {
                this.teamMetrics = new List<TeamMetric>();
            }
            for (int i = 0; i < teamLabels.Length; i++) {
                if (this.teamMetrics.Count < teamLabels.Length) {
                    TeamMetric metric = new TeamMetric();

                    //Integers
                    metric.levelDifficulty = -1;
                    metric.numberOfAttacks = 0;
                    metric.numberOfDeaths = 0;
                    metric.numberOfKills = 0;
                    metric.numberOfMerges = 0;
                    metric.numberOfSplits = 0;
                    metric.winCount = 0;
                    metric.lossCount = 0;

                    //Floats
                    metric.totalGameTimeSinceEpoch = 0f;
                    metric.totalGameTime = 0f;
                    metric.totalBattleEngagementTime = 0f;
                    metric.totalAttackTime = 0f;

                    //Strings
                    metric.teamName = teamLabels[i];
                    metric.difficultyEquations = "N/A (Not used.)";

                    this.teamMetrics.Add(metric);
                }
                else {
                    ResetMetric(teamLabels[i], i);
                }
            }

            //Flags and class members
            this.outputField = this.GetComponentInChildren<InputField>();
            this.outputField.readOnly = true;
            if (this.stringBuilder == null) {
                this.stringBuilder = new StringBuilder();
            }
            else {
                this.stringBuilder.Length = 0;
            }
            this.gameMetricsLogGroup = this.GetComponent<CanvasGroup>();
            this.simulationMetricsLoggerStart = false;
            this.gameStartFlag = false;
            this.isInputEnabled = false;
            this.simulationManager = GameObject.FindObjectOfType<SimulationManager>();
            if (this.simulationManager == null) {
                Debug.LogError("Couldn't find simulation manager.");
            }

            //Canvas Group
            DisableCanvasGroup();
        }
示例#9
0
        private void Initialization()
        {
            string[] teamLabels =
            {
                "Yellow Team", "Blue Team"
            };
            if (this.teamMetrics == null)
            {
                this.teamMetrics = new List <TeamMetric>();
            }
            for (int i = 0; i < teamLabels.Length; i++)
            {
                if (this.teamMetrics.Count < teamLabels.Length)
                {
                    TeamMetric metric = new TeamMetric();

                    //Integers
                    metric.levelDifficulty = -1;
                    metric.numberOfAttacks = 0;
                    metric.numberOfDeaths  = 0;
                    metric.numberOfKills   = 0;
                    metric.numberOfMerges  = 0;
                    metric.numberOfSplits  = 0;
                    metric.winCount        = 0;
                    metric.lossCount       = 0;

                    //Floats
                    metric.totalGameTimeSinceEpoch   = 0f;
                    metric.totalGameTime             = 0f;
                    metric.totalBattleEngagementTime = 0f;
                    metric.totalAttackTime           = 0f;

                    //Strings
                    metric.teamName            = teamLabels[i];
                    metric.difficultyEquations = "N/A (Not used.)";

                    this.teamMetrics.Add(metric);
                }
                else
                {
                    ResetMetric(teamLabels[i], i);
                }
            }

            //Flags and class members
            this.outputField          = this.GetComponentInChildren <InputField>();
            this.outputField.readOnly = true;
            if (this.stringBuilder == null)
            {
                this.stringBuilder = new StringBuilder();
            }
            else
            {
                this.stringBuilder.Length = 0;
            }
            this.gameMetricsLogGroup          = this.GetComponent <CanvasGroup>();
            this.simulationMetricsLoggerStart = false;
            this.gameStartFlag     = false;
            this.isInputEnabled    = false;
            this.simulationManager = GameObject.FindObjectOfType <SimulationManager>();
            if (this.simulationManager == null)
            {
                Debug.LogError("Couldn't find simulation manager.");
            }

            //Canvas Group
            DisableCanvasGroup();
        }
示例#10
0
        public static void Decrement(GameMetricOptions options, int index)
        {
            if (SimulationMetricsLogger.instance == null)
            {
                return;
            }

            //Check if logger is activated.
            if (!(SimulationMetricsLogger.instance.simulationMetricsLoggerStart || SimulationMetricsLogger.instance.gameStartFlag))
            {
                Debug.LogWarning("Cannot decrement. Game Metrics Logger isn't completely enabled.");
                return;
            }

            TeamMetric metric = SimulationMetricsLogger.instance.teamMetrics[index];

            //This method call should only be used very rarely. But it's worth putting it in for completeness.
            switch (options)
            {
            case GameMetricOptions.Attacks:
                metric.numberOfAttacks--;
                break;

            case GameMetricOptions.Death:
                metric.numberOfDeaths--;
                break;

            case GameMetricOptions.Kills:
                metric.numberOfKills--;
                break;

            case GameMetricOptions.Merges:
                metric.numberOfMerges--;
                break;

            case GameMetricOptions.Splits:
                metric.numberOfSplits--;
                break;

            case GameMetricOptions.AttackTime:
                metric.totalAttackTime -= Time.deltaTime;
                break;

            case GameMetricOptions.BattleEngagementTime:
                metric.totalBattleEngagementTime -= Time.deltaTime;
                break;

            case GameMetricOptions.Wins:
                metric.winCount--;
                break;

            case GameMetricOptions.Losses:
                metric.lossCount--;
                break;

            default:
                Debug.LogError("Decrement(): Invalid Game Metric Options. Please double check. Value: " + options.ToString());
                break;
            }
            SimulationMetricsLogger.instance.teamMetrics[index] = metric;
        }