public void Init() { if (!Initialized) { if (ShowDebugMessages) { Debug.Log("Initialize"); } string templateMenuItems = IOUtils.LoadTextFileFromDisk(AssetDatabase.GUIDToAssetPath(TemplateMenuItemsFileGUID)); bool refreshTemplateMenuItems = false; foreach (KeyValuePair <string, string> kvp in OfficialTemplates) { if (!string.IsNullOrEmpty(AssetDatabase.GUIDToAssetPath(kvp.Key))) { TemplateMultiPass template = ScriptableObject.CreateInstance <TemplateMultiPass>(); template.Init(kvp.Value, kvp.Key, false); AddTemplate(template); if (!refreshTemplateMenuItems && templateMenuItems.IndexOf(kvp.Value) < 0) { refreshTemplateMenuItems = true; } } } // Search for other possible templates on the project string[] allShaders = AssetDatabase.FindAssets("t:shader"); for (int i = 0; i < allShaders.Length; i++) { if (!m_availableTemplates.ContainsKey(allShaders[i])) { CheckAndLoadTemplate(allShaders[i]); } } // TODO: Sort list alphabeticaly AvailableTemplateNames = new string[m_sortedTemplates.Count + 1]; AvailableTemplateNames[0] = "Custom"; for (int i = 0; i < m_sortedTemplates.Count; i++) { m_sortedTemplates[i].OrderId = i; AvailableTemplateNames[i + 1] = m_sortedTemplates[i].Name; } if (refreshTemplateMenuItems) { CreateTemplateMenuItems(); } Initialized = true; } }
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { TemplatesManager templatesManager; bool firstTimeDummyFlag = false; if (UIUtils.CurrentWindow == null) { if (DummyManager == null) { DummyManager = ScriptableObject.CreateInstance <TemplatesManager>(); DummyManager.hideFlags = HideFlags.HideAndDontSave; firstTimeDummyFlag = true; } templatesManager = DummyManager; } else { Destroy(); templatesManager = UIUtils.CurrentWindow.TemplatesManagerInstance; } if (templatesManager == null) { return; } if (!templatesManager.Initialized) { templatesManager.Init(); } bool refreshMenuItems = false; for (int i = 0; i < importedAssets.Length; i++) { if (TemplateHelperFunctions.CheckIfTemplate(importedAssets[i])) { string guid = AssetDatabase.AssetPathToGUID(importedAssets[i]); TemplateDataParent templateData = templatesManager.GetTemplate(guid); if (templateData != null) { refreshMenuItems = templateData.Reload() || refreshMenuItems || firstTimeDummyFlag; int windowCount = IOUtils.AllOpenedWindows.Count; AmplifyShaderEditorWindow currWindow = UIUtils.CurrentWindow; for (int windowIdx = 0; windowIdx < windowCount; windowIdx++) { if (IOUtils.AllOpenedWindows[windowIdx].OutsideGraph.CurrentCanvasMode == NodeAvailability.TemplateShader) { if (IOUtils.AllOpenedWindows[windowIdx].OutsideGraph.MultiPassMasterNodes.NodesList[0].CurrentTemplate == templateData) { UIUtils.CurrentWindow = IOUtils.AllOpenedWindows[windowIdx]; IOUtils.AllOpenedWindows[windowIdx].OutsideGraph.ForceMultiPassMasterNodesRefresh(); } } } UIUtils.CurrentWindow = currWindow; } else { refreshMenuItems = true; string name = TemplatesManager.OfficialTemplates.ContainsKey(guid) ? TemplatesManager.OfficialTemplates[guid] : string.Empty; TemplateMultiPass mp = TemplateMultiPass.CreateInstance <TemplateMultiPass>(); mp.Init(name, guid, true); templatesManager.AddTemplate(mp); } } } if (deletedAssets.Length > 0) { if (deletedAssets[0].IndexOf(Constants.InvalidPostProcessDatapath) < 0) { for (int i = 0; i < deletedAssets.Length; i++) { string guid = AssetDatabase.AssetPathToGUID(deletedAssets[i]); TemplateDataParent templateData = templatesManager.GetTemplate(guid); if (templateData != null) { // Close any window using that template int windowCount = IOUtils.AllOpenedWindows.Count; for (int windowIdx = 0; windowIdx < windowCount; windowIdx++) { TemplateMasterNode masterNode = IOUtils.AllOpenedWindows[windowIdx].CurrentGraph.CurrentMasterNode as TemplateMasterNode; if (masterNode != null && masterNode.CurrentTemplate.GUID.Equals(templateData.GUID)) { IOUtils.AllOpenedWindows[windowIdx].Close(); } } templatesManager.RemoveTemplate(templateData); refreshMenuItems = true; } } } } //for ( int i = 0; i < movedAssets.Length; i++ ) //{ // if ( TemplateHelperFunctions.CheckIfTemplate( movedAssets[ i ] ) ) // { // refreshMenuItems = true; // break; // } //} //for ( int i = 0; i < movedFromAssetPaths.Length; i++ ) //{ // if ( TemplateHelperFunctions.CheckIfTemplate( movedFromAssetPaths[ i ] ) ) // { // refreshMenuItems = true; // break; // } //} if (refreshMenuItems) { //UnityEngine.Debug.Log( "Refresh Menu Items" ); refreshMenuItems = false; templatesManager.CreateTemplateMenuItems(); AmplifyShaderEditorWindow currWindow = UIUtils.CurrentWindow; int windowCount = IOUtils.AllOpenedWindows.Count; for (int windowIdx = 0; windowIdx < windowCount; windowIdx++) { UIUtils.CurrentWindow = IOUtils.AllOpenedWindows[windowIdx]; IOUtils.AllOpenedWindows[windowIdx].CurrentGraph.ForceCategoryRefresh(); } UIUtils.CurrentWindow = currWindow; } }
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { if (UIUtils.CurrentWindow == null) { return; } TemplatesManager templatesManager = UIUtils.CurrentWindow.TemplatesManagerInstance; if (templatesManager == null) { return; } if (!templatesManager.Initialized) { templatesManager.Init(); } bool refreshMenuItems = false; for (int i = 0; i < importedAssets.Length; i++) { if (TemplateHelperFunctions.CheckIfTemplate(importedAssets[i])) { string guid = AssetDatabase.AssetPathToGUID(importedAssets[i]); TemplateDataParent templateData = templatesManager.GetTemplate(guid); if (templateData != null) { refreshMenuItems = templateData.Reload() || refreshMenuItems; } else { refreshMenuItems = true; string name = TemplatesManager.OfficialTemplates.ContainsKey(guid) ? TemplatesManager.OfficialTemplates[guid] : string.Empty; TemplateMultiPass mp = TemplateMultiPass.CreateInstance <TemplateMultiPass>(); mp.Init(name, guid, true); templatesManager.AddTemplate(mp); } } } if (deletedAssets.Length > 0) { if (deletedAssets[0].IndexOf(Constants.InvalidPostProcessDatapath) < 0) { for (int i = 0; i < deletedAssets.Length; i++) { string guid = AssetDatabase.AssetPathToGUID(deletedAssets[i]); TemplateDataParent templateData = templatesManager.GetTemplate(guid); if (templateData != null) { // Close any window using that template int windowCount = IOUtils.AllOpenedWindows.Count; for (int windowIdx = 0; windowIdx < windowCount; windowIdx++) { TemplateMasterNode masterNode = IOUtils.AllOpenedWindows[windowIdx].CurrentGraph.CurrentMasterNode as TemplateMasterNode; if (masterNode != null && masterNode.CurrentTemplate.GUID.Equals(templateData.GUID)) { IOUtils.AllOpenedWindows[windowIdx].Close(); } } templatesManager.RemoveTemplate(templateData); refreshMenuItems = true; } } } } //for ( int i = 0; i < movedAssets.Length; i++ ) //{ // if ( TemplateHelperFunctions.CheckIfTemplate( movedAssets[ i ] ) ) // { // refreshMenuItems = true; // break; // } //} //for ( int i = 0; i < movedFromAssetPaths.Length; i++ ) //{ // if ( TemplateHelperFunctions.CheckIfTemplate( movedFromAssetPaths[ i ] ) ) // { // refreshMenuItems = true; // break; // } //} if (refreshMenuItems) { //UnityEngine.Debug.Log( "Refresh Menu Items" ); refreshMenuItems = false; templatesManager.CreateTemplateMenuItems(); int windowCount = IOUtils.AllOpenedWindows.Count; for (int windowIdx = 0; windowIdx < windowCount; windowIdx++) { IOUtils.AllOpenedWindows[windowIdx].CurrentGraph.ForceCategoryRefresh(); } } }