public void SetInlineNodeValue() { if (IsValid) { RangedFloatNode fnode = UIUtils.GetNode(m_nodeId) as RangedFloatNode; if (fnode != null) { fnode.Value = m_value; fnode.SetMaterialValueFromInline(m_value); } else { IntNode inode = UIUtils.GetNode(m_nodeId) as IntNode; inode.Value = (int)m_value; inode.SetMaterialValueFromInline((int)m_value); } } }
public void SetInlineNodeValue() { if (Active && NodeId > -1) { RangedFloatNode fnode = UIUtils.GetNode(NodeId) as RangedFloatNode; if (fnode != null) { fnode.Value = Value; fnode.SetMaterialValueFromInline(Value); } else { IntNode inode = UIUtils.GetNode(NodeId) as IntNode; inode.Value = Value; inode.SetMaterialValueFromInline(Value); } } }