public string CreateDepthInfo(bool outlineZWrite, bool outlineZTest) { string result = string.Empty; if (m_zWriteMode.IntValue != 0 || m_zWriteMode.Active) { MasterNode.AddRenderState(ref result, "ZWrite", m_zWriteMode.GetValueOrProperty(ZWriteModeValues[m_zWriteMode.IntValue])); } else if (outlineZWrite) { MasterNode.AddRenderState(ref result, "ZWrite", ZWriteModeValues[1]); } if (m_zTestMode.IntValue != 0 || m_zTestMode.Active) { MasterNode.AddRenderState(ref result, "ZTest", m_zTestMode.GetValueOrProperty(ZTestModeValues[m_zTestMode.IntValue])); } else if (outlineZTest) { MasterNode.AddRenderState(ref result, "ZTest", ZTestModeValues[3]); } if (m_offsetEnabled) { MasterNode.AddRenderState(ref result, "Offset ", m_offsetFactor.GetValueOrProperty() + " , " + m_offsetUnits.GetValueOrProperty()); } return(result); }
public string CreateDepthInfo(bool outlineZWrite, bool outlineZTest) { string result = string.Empty; if (m_zWriteMode != 0) { MasterNode.AddRenderState(ref result, "ZWrite", ZWriteModeValues[m_zWriteMode]); } else if (outlineZWrite) { MasterNode.AddRenderState(ref result, "ZWrite", ZWriteModeValues[1]); } if (m_zTestMode != 0) { MasterNode.AddRenderState(ref result, "ZTest", ZTestModeValues[m_zTestMode]); } else if (outlineZTest) { MasterNode.AddRenderState(ref result, "ZTest", ZTestModeValues[3]); } if (m_offsetEnabled) { MasterNode.AddRenderState(ref result, "Offset ", m_offsetFactor + " , " + m_offsetUnits); } return(result); }
public void BuildColorMask(ref string ShaderBody, bool customBlendAvailable) { int count = 0; string colorMask = string.Empty; for (int i = 0; i < m_colorMask.Length; i++) { if (m_colorMask[i]) { count++; colorMask += m_colorMaskChar[i]; } } if ((count != m_colorMask.Length && customBlendAvailable) || m_inlineMask.Active) { MasterNode.AddRenderState(ref ShaderBody, "ColorMask", m_inlineMask.GetValueOrProperty(((count == 0) ? "0" : colorMask))); } }