public static VolumeEffect BlendValuesToVolumeEffect(VolumeEffectFlags flags, VolumeEffect volume1, VolumeEffect volume2, float blend) { VolumeEffect volumeEffect = new VolumeEffect(volume1.gameObject); foreach (VolumeEffectComponentFlags compFlags in flags.components) { if (compFlags.blendFlag) { VolumeEffectComponent volumeEffectComponent = volume1.components.Find((VolumeEffectComponent s) => s.componentName == compFlags.componentName); VolumeEffectComponent volumeEffectComponent2 = volume2.components.Find((VolumeEffectComponent s) => s.componentName == compFlags.componentName); if (volumeEffectComponent != null && volumeEffectComponent2 != null) { VolumeEffectComponent volumeEffectComponent3 = new VolumeEffectComponent(volumeEffectComponent.componentName); foreach (VolumeEffectFieldFlags fieldFlags in compFlags.componentFields) { if (fieldFlags.blendFlag) { VolumeEffectField volumeEffectField = volumeEffectComponent.fields.Find((VolumeEffectField s) => s.fieldName == fieldFlags.fieldName); VolumeEffectField volumeEffectField2 = volumeEffectComponent2.fields.Find((VolumeEffectField s) => s.fieldName == fieldFlags.fieldName); if (volumeEffectField != null && volumeEffectField2 != null) { VolumeEffectField volumeEffectField3 = new VolumeEffectField(volumeEffectField.fieldName, volumeEffectField.fieldType); string fieldType = volumeEffectField3.fieldType; switch (fieldType) { case "System.Single": volumeEffectField3.valueSingle = Mathf.Lerp(volumeEffectField.valueSingle, volumeEffectField2.valueSingle, blend); break; case "System.Boolean": volumeEffectField3.valueBoolean = volumeEffectField2.valueBoolean; break; case "UnityEngine.Vector2": volumeEffectField3.valueVector2 = Vector2.Lerp(volumeEffectField.valueVector2, volumeEffectField2.valueVector2, blend); break; case "UnityEngine.Vector3": volumeEffectField3.valueVector3 = Vector3.Lerp(volumeEffectField.valueVector3, volumeEffectField2.valueVector3, blend); break; case "UnityEngine.Vector4": volumeEffectField3.valueVector4 = Vector4.Lerp(volumeEffectField.valueVector4, volumeEffectField2.valueVector4, blend); break; case "UnityEngine.Color": volumeEffectField3.valueColor = Color.Lerp(volumeEffectField.valueColor, volumeEffectField2.valueColor, blend); break; } volumeEffectComponent3.fields.Add(volumeEffectField3); } } } volumeEffect.components.Add(volumeEffectComponent3); } } } return(volumeEffect); }
public void BlendValues(AmplifyColorEffect targetColor, VolumeEffect other, float blendAmount) { VolumeEffectFlags effectFlags = targetColor.EffectFlags; GameObject go = targetColor.gameObject; for (int comp = 0; comp < effectFlags.components.Count; comp++) { VolumeEffectComponentFlags compFlags = effectFlags.components[comp]; if (!compFlags.blendFlag) { continue; } Component c = go.GetComponent(compFlags.componentName); VolumeEffectComponent effectComp = FindEffectComponent(compFlags.componentName); VolumeEffectComponent effectCompOther = other.FindEffectComponent(compFlags.componentName); if (c == null || effectComp == null || effectCompOther == null) { continue; } for (int i = 0; i < compFlags.componentFields.Count; i++) { VolumeEffectFieldFlags fieldFlags = compFlags.componentFields[i]; if (!fieldFlags.blendFlag) { continue; } #if !UNITY_EDITOR && UNITY_METRO FieldInfo fi = c.GetType().GetRuntimeField(fieldFlags.fieldName); #else FieldInfo fi = c.GetType().GetField(fieldFlags.fieldName); #endif VolumeEffectField effectField = effectComp.FindEffectField(fieldFlags.fieldName); VolumeEffectField effectFieldOther = effectCompOther.FindEffectField(fieldFlags.fieldName); if (fi == null || effectField == null || effectFieldOther == null) { continue; } switch (fi.FieldType.FullName) { case "System.Single": fi.SetValue(c, Mathf.Lerp(effectField.valueSingle, effectFieldOther.valueSingle, blendAmount)); break; case "System.Boolean": fi.SetValue(c, effectFieldOther.valueBoolean); break; case "UnityEngine.Vector2": fi.SetValue(c, Vector2.Lerp(effectField.valueVector2, effectFieldOther.valueVector2, blendAmount)); break; case "UnityEngine.Vector3": fi.SetValue(c, Vector3.Lerp(effectField.valueVector3, effectFieldOther.valueVector3, blendAmount)); break; case "UnityEngine.Vector4": fi.SetValue(c, Vector4.Lerp(effectField.valueVector4, effectFieldOther.valueVector4, blendAmount)); break; case "UnityEngine.Color": fi.SetValue(c, Color.Lerp(effectField.valueColor, effectFieldOther.valueColor, blendAmount)); break; } } } }
public void BlendValues(AmplifyColorBase targetColor, VolumeEffect other, float blendAmount) { VolumeEffectFlags effectFlags = targetColor.EffectFlags; GameObject gameObject = targetColor.gameObject; foreach (VolumeEffectComponentFlags compFlags in effectFlags.components) { if (compFlags.blendFlag) { Component component = gameObject.GetComponent(compFlags.componentName); VolumeEffectComponent volumeEffectComponent = this.components.Find((VolumeEffectComponent s) => s.componentName == compFlags.componentName); VolumeEffectComponent volumeEffectComponent2 = other.components.Find((VolumeEffectComponent s) => s.componentName == compFlags.componentName); if (!(component == null) && volumeEffectComponent != null && volumeEffectComponent2 != null) { foreach (VolumeEffectFieldFlags fieldFlags in compFlags.componentFields) { if (fieldFlags.blendFlag) { FieldInfo field = component.GetType().GetField(fieldFlags.fieldName); VolumeEffectField volumeEffectField = volumeEffectComponent.fields.Find((VolumeEffectField s) => s.fieldName == fieldFlags.fieldName); VolumeEffectField volumeEffectField2 = volumeEffectComponent2.fields.Find((VolumeEffectField s) => s.fieldName == fieldFlags.fieldName); if (field != null && volumeEffectField != null && volumeEffectField2 != null) { string fullName = field.FieldType.FullName; switch (fullName) { case "System.Single": field.SetValue(component, Mathf.Lerp(volumeEffectField.valueSingle, volumeEffectField2.valueSingle, blendAmount)); break; case "System.Boolean": field.SetValue(component, volumeEffectField2.valueBoolean); break; case "UnityEngine.Vector2": field.SetValue(component, Vector2.Lerp(volumeEffectField.valueVector2, volumeEffectField2.valueVector2, blendAmount)); break; case "UnityEngine.Vector3": field.SetValue(component, Vector3.Lerp(volumeEffectField.valueVector3, volumeEffectField2.valueVector3, blendAmount)); break; case "UnityEngine.Vector4": field.SetValue(component, Vector4.Lerp(volumeEffectField.valueVector4, volumeEffectField2.valueVector4, blendAmount)); break; case "UnityEngine.Color": field.SetValue(component, Color.Lerp(volumeEffectField.valueColor, volumeEffectField2.valueColor, blendAmount)); break; } } } } } } } }
public void SetValues(AmplifyColorBase targetColor) { VolumeEffectFlags effectFlags = targetColor.EffectFlags; GameObject gameObject = targetColor.gameObject; foreach (VolumeEffectComponentFlags compFlags in effectFlags.components) { if (compFlags.blendFlag) { Component component = gameObject.GetComponent(compFlags.componentName); VolumeEffectComponent volumeEffectComponent = this.components.Find((VolumeEffectComponent s) => s.componentName == compFlags.componentName); if (!(component == null) && volumeEffectComponent != null) { foreach (VolumeEffectFieldFlags fieldFlags in compFlags.componentFields) { if (fieldFlags.blendFlag) { FieldInfo field = component.GetType().GetField(fieldFlags.fieldName); VolumeEffectField volumeEffectField = volumeEffectComponent.fields.Find((VolumeEffectField s) => s.fieldName == fieldFlags.fieldName); if (field != null && volumeEffectField != null) { string fullName = field.FieldType.FullName; switch (fullName) { case "System.Single": field.SetValue(component, volumeEffectField.valueSingle); break; case "System.Boolean": field.SetValue(component, volumeEffectField.valueBoolean); break; case "UnityEngine.Vector2": field.SetValue(component, volumeEffectField.valueVector2); break; case "UnityEngine.Vector3": field.SetValue(component, volumeEffectField.valueVector3); break; case "UnityEngine.Vector4": field.SetValue(component, volumeEffectField.valueVector4); break; case "UnityEngine.Color": field.SetValue(component, volumeEffectField.valueColor); break; } } } } } } } }
public void SetValues(AmplifyColorEffect targetColor) { VolumeEffectFlags effectFlags = targetColor.EffectFlags; GameObject go = targetColor.gameObject; foreach (VolumeEffectComponentFlags compFlags in effectFlags.components) { if (!compFlags.blendFlag) { continue; } Component c = go.GetComponent(compFlags.componentName); VolumeEffectComponent effectComp = FindEffectComponent(compFlags.componentName); if (c == null || effectComp == null) { continue; } foreach (VolumeEffectFieldFlags fieldFlags in compFlags.componentFields) { if (!fieldFlags.blendFlag) { continue; } #if !UNITY_EDITOR && UNITY_METRO FieldInfo fi = c.GetType().GetRuntimeField(fieldFlags.fieldName); #else FieldInfo fi = c.GetType().GetField(fieldFlags.fieldName); #endif VolumeEffectField effectField = effectComp.FindEffectField(fieldFlags.fieldName); if (fi == null || effectField == null) { continue; } switch (fi.FieldType.FullName) { case "System.Single": fi.SetValue(c, effectField.valueSingle); break; case "System.Boolean": fi.SetValue(c, effectField.valueBoolean); break; case "UnityEngine.Vector2": fi.SetValue(c, effectField.valueVector2); break; case "UnityEngine.Vector3": fi.SetValue(c, effectField.valueVector3); break; case "UnityEngine.Vector4": fi.SetValue(c, effectField.valueVector4); break; case "UnityEngine.Color": fi.SetValue(c, effectField.valueColor); break; } } } }
public static VolumeEffect BlendValuesToVolumeEffect(VolumeEffectFlags flags, VolumeEffect volume1, VolumeEffect volume2, float blend) { VolumeEffect resultVolume = new VolumeEffect(volume1.gameObject); foreach (VolumeEffectComponentFlags compFlags in flags.components) { if (!compFlags.blendFlag) { continue; } VolumeEffectComponent ec1 = volume1.FindEffectComponent(compFlags.componentName); VolumeEffectComponent ec2 = volume2.FindEffectComponent(compFlags.componentName); if (ec1 == null || ec2 == null) { continue; } VolumeEffectComponent resultComp = new VolumeEffectComponent(ec1.componentName); foreach (VolumeEffectFieldFlags fieldFlags in compFlags.componentFields) { if (fieldFlags.blendFlag) { VolumeEffectField ef1 = ec1.FindEffectField(fieldFlags.fieldName); VolumeEffectField ef2 = ec2.FindEffectField(fieldFlags.fieldName); if (ef1 == null || ef2 == null) { continue; } VolumeEffectField resultField = new VolumeEffectField(ef1.fieldName, ef1.fieldType); switch (resultField.fieldType) { case "System.Single": resultField.valueSingle = Mathf.Lerp(ef1.valueSingle, ef2.valueSingle, blend); break; case "System.Boolean": resultField.valueBoolean = ef2.valueBoolean; break; case "UnityEngine.Vector2": resultField.valueVector2 = Vector2.Lerp(ef1.valueVector2, ef2.valueVector2, blend); break; case "UnityEngine.Vector3": resultField.valueVector3 = Vector3.Lerp(ef1.valueVector3, ef2.valueVector3, blend); break; case "UnityEngine.Vector4": resultField.valueVector4 = Vector4.Lerp(ef1.valueVector4, ef2.valueVector4, blend); break; case "UnityEngine.Color": resultField.valueColor = Color.Lerp(ef1.valueColor, ef2.valueColor, blend); break; } resultComp.fields.Add(resultField); } } resultVolume.components.Add(resultComp); } return(resultVolume); }
public static VolumeEffect BlendValuesToVolumeEffect(VolumeEffectFlags flags, VolumeEffect volume1, VolumeEffect volume2, float blend) { VolumeEffect volumeEffect = new VolumeEffect(volume1.gameObject); foreach (VolumeEffectComponentFlags compFlags in flags.components) { if (compFlags.blendFlag) { VolumeEffectComponent volumeEffectComponent = volume1.components.Find((VolumeEffectComponent s) => s.componentName == compFlags.componentName); VolumeEffectComponent volumeEffectComponent2 = volume2.components.Find((VolumeEffectComponent s) => s.componentName == compFlags.componentName); if (volumeEffectComponent != null && volumeEffectComponent2 != null) { VolumeEffectComponent volumeEffectComponent3 = new VolumeEffectComponent(volumeEffectComponent.componentName); foreach (VolumeEffectFieldFlags fieldFlags in compFlags.componentFields) { if (fieldFlags.blendFlag) { VolumeEffectField volumeEffectField = volumeEffectComponent.fields.Find((VolumeEffectField s) => s.fieldName == fieldFlags.fieldName); VolumeEffectField volumeEffectField2 = volumeEffectComponent2.fields.Find((VolumeEffectField s) => s.fieldName == fieldFlags.fieldName); if (volumeEffectField != null && volumeEffectField2 != null) { VolumeEffectField volumeEffectField3 = new VolumeEffectField(volumeEffectField.fieldName, volumeEffectField.fieldType); string fieldType = volumeEffectField3.fieldType; switch (fieldType) { case "System.Single": volumeEffectField3.valueSingle = Mathf.Lerp(volumeEffectField.valueSingle, volumeEffectField2.valueSingle, blend); break; case "System.Boolean": volumeEffectField3.valueBoolean = volumeEffectField2.valueBoolean; break; case "UnityEngine.Vector2": volumeEffectField3.valueVector2 = Vector2.Lerp(volumeEffectField.valueVector2, volumeEffectField2.valueVector2, blend); break; case "UnityEngine.Vector3": volumeEffectField3.valueVector3 = Vector3.Lerp(volumeEffectField.valueVector3, volumeEffectField2.valueVector3, blend); break; case "UnityEngine.Vector4": volumeEffectField3.valueVector4 = Vector4.Lerp(volumeEffectField.valueVector4, volumeEffectField2.valueVector4, blend); break; case "UnityEngine.Color": volumeEffectField3.valueColor = Color.Lerp(volumeEffectField.valueColor, volumeEffectField2.valueColor, blend); break; } volumeEffectComponent3.fields.Add(volumeEffectField3); } } } volumeEffect.components.Add(volumeEffectComponent3); } } } return volumeEffect; }
public static VolumeEffect BlendValuesToVolumeEffect( VolumeEffectFlags flags, VolumeEffect volume1, VolumeEffect volume2, float blend ) { VolumeEffect resultVolume = new VolumeEffect( volume1.gameObject ); foreach ( VolumeEffectComponentFlags compFlags in flags.components ) { if ( !compFlags.blendFlag ) continue; VolumeEffectComponent ec1 = volume1.components.Find( s => s.componentName == compFlags.componentName ); VolumeEffectComponent ec2 = volume2.components.Find( s => s.componentName == compFlags.componentName ); if ( ec1 == null || ec2 == null ) continue; VolumeEffectComponent resultComp = new VolumeEffectComponent( ec1.componentName ); foreach ( VolumeEffectFieldFlags fieldFlags in compFlags.componentFields ) { if ( fieldFlags.blendFlag ) { VolumeEffectField ef1 = ec1.fields.Find( s => s.fieldName == fieldFlags.fieldName ); VolumeEffectField ef2 = ec2.fields.Find( s => s.fieldName == fieldFlags.fieldName ); if ( ef1 == null || ef2 == null ) continue; VolumeEffectField resultField = new VolumeEffectField( ef1.fieldName, ef1.fieldType ); switch ( resultField.fieldType ) { case "System.Single": resultField.valueSingle = Mathf.Lerp( ef1.valueSingle, ef2.valueSingle, blend ); break; case "System.Boolean": resultField.valueBoolean = ef2.valueBoolean; break; case "UnityEngine.Vector2": resultField.valueVector2 = Vector2.Lerp( ef1.valueVector2, ef2.valueVector2, blend ); break; case "UnityEngine.Vector3": resultField.valueVector3 = Vector3.Lerp( ef1.valueVector3, ef2.valueVector3, blend ); break; case "UnityEngine.Vector4": resultField.valueVector4 = Vector4.Lerp( ef1.valueVector4, ef2.valueVector4, blend ); break; case "UnityEngine.Color": resultField.valueColor = Color.Lerp( ef1.valueColor, ef2.valueColor, blend ); break; } resultComp.fields.Add( resultField ); } } resultVolume.components.Add( resultComp ); } return resultVolume; }
public void UpdateVolume() { if (this.gameObject == null) { return; } VolumeEffectFlags effectFlags = this.gameObject.EffectFlags; foreach (VolumeEffectComponentFlags current in effectFlags.components) { if (current.blendFlag) { Component component = this.gameObject.GetComponent(current.componentName); if (component != null) { this.AddComponent(component, current); } } } }
public void UpdateVolume() { if (gameObject == null) { return; } VolumeEffectFlags effectFlags = gameObject.EffectFlags; foreach (VolumeEffectComponentFlags compFlags in effectFlags.components) { if (!compFlags.blendFlag) { continue; } Component c = gameObject.GetComponent(compFlags.componentName); if (c != null) { AddComponent(c, compFlags); } } }
public void BlendValues(AmplifyColorBase targetColor, VolumeEffect other, float blendAmount) { VolumeEffectFlags effectFlags = targetColor.EffectFlags; GameObject gameObject = targetColor.gameObject; for (int i = 0; i < effectFlags.components.Count; i++) { VolumeEffectComponentFlags volumeEffectComponentFlags = effectFlags.components[i]; if (volumeEffectComponentFlags.blendFlag) { Component component = gameObject.GetComponent(volumeEffectComponentFlags.componentName); VolumeEffectComponent volumeEffectComponent = this.FindEffectComponent(volumeEffectComponentFlags.componentName); VolumeEffectComponent volumeEffectComponent2 = other.FindEffectComponent(volumeEffectComponentFlags.componentName); if (!(component == null) && volumeEffectComponent != null && volumeEffectComponent2 != null) { for (int j = 0; j < volumeEffectComponentFlags.componentFields.Count; j++) { VolumeEffectFieldFlags volumeEffectFieldFlags = volumeEffectComponentFlags.componentFields[j]; if (volumeEffectFieldFlags.blendFlag) { FieldInfo field = component.GetType().GetField(volumeEffectFieldFlags.fieldName); VolumeEffectField volumeEffectField = volumeEffectComponent.FindEffectField(volumeEffectFieldFlags.fieldName); VolumeEffectField volumeEffectField2 = volumeEffectComponent2.FindEffectField(volumeEffectFieldFlags.fieldName); if (field != null && volumeEffectField != null && volumeEffectField2 != null) { string fullName = field.FieldType.FullName; if (fullName != null) { if (!(fullName == "System.Single")) { if (!(fullName == "System.Boolean")) { if (!(fullName == "UnityEngine.Vector2")) { if (!(fullName == "UnityEngine.Vector3")) { if (!(fullName == "UnityEngine.Vector4")) { if (fullName == "UnityEngine.Color") { field.SetValue(component, Color.Lerp(volumeEffectField.valueColor, volumeEffectField2.valueColor, blendAmount)); } } else { field.SetValue(component, Vector4.Lerp(volumeEffectField.valueVector4, volumeEffectField2.valueVector4, blendAmount)); } } else { field.SetValue(component, Vector3.Lerp(volumeEffectField.valueVector3, volumeEffectField2.valueVector3, blendAmount)); } } else { field.SetValue(component, Vector2.Lerp(volumeEffectField.valueVector2, volumeEffectField2.valueVector2, blendAmount)); } } else { field.SetValue(component, volumeEffectField2.valueBoolean); } } else { field.SetValue(component, Mathf.Lerp(volumeEffectField.valueSingle, volumeEffectField2.valueSingle, blendAmount)); } } } } } } } } }
public static VolumeEffect BlendValuesToVolumeEffect(VolumeEffectFlags flags, VolumeEffect volume1, VolumeEffect volume2, float blend) { VolumeEffect volumeEffect = new VolumeEffect(volume1.gameObject); foreach (VolumeEffectComponentFlags volumeEffectComponentFlags in flags.components) { if (volumeEffectComponentFlags.blendFlag) { VolumeEffectComponent volumeEffectComponent = volume1.FindEffectComponent(volumeEffectComponentFlags.componentName); VolumeEffectComponent volumeEffectComponent2 = volume2.FindEffectComponent(volumeEffectComponentFlags.componentName); if (volumeEffectComponent != null && volumeEffectComponent2 != null) { VolumeEffectComponent volumeEffectComponent3 = new VolumeEffectComponent(volumeEffectComponent.componentName); foreach (VolumeEffectFieldFlags volumeEffectFieldFlags in volumeEffectComponentFlags.componentFields) { if (volumeEffectFieldFlags.blendFlag) { VolumeEffectField volumeEffectField = volumeEffectComponent.FindEffectField(volumeEffectFieldFlags.fieldName); VolumeEffectField volumeEffectField2 = volumeEffectComponent2.FindEffectField(volumeEffectFieldFlags.fieldName); if (volumeEffectField != null && volumeEffectField2 != null) { VolumeEffectField volumeEffectField3 = new VolumeEffectField(volumeEffectField.fieldName, volumeEffectField.fieldType); string fieldType = volumeEffectField3.fieldType; if (fieldType != null) { if (!(fieldType == "System.Single")) { if (!(fieldType == "System.Boolean")) { if (!(fieldType == "UnityEngine.Vector2")) { if (!(fieldType == "UnityEngine.Vector3")) { if (!(fieldType == "UnityEngine.Vector4")) { if (fieldType == "UnityEngine.Color") { volumeEffectField3.valueColor = Color.Lerp(volumeEffectField.valueColor, volumeEffectField2.valueColor, blend); } } else { volumeEffectField3.valueVector4 = Vector4.Lerp(volumeEffectField.valueVector4, volumeEffectField2.valueVector4, blend); } } else { volumeEffectField3.valueVector3 = Vector3.Lerp(volumeEffectField.valueVector3, volumeEffectField2.valueVector3, blend); } } else { volumeEffectField3.valueVector2 = Vector2.Lerp(volumeEffectField.valueVector2, volumeEffectField2.valueVector2, blend); } } else { volumeEffectField3.valueBoolean = volumeEffectField2.valueBoolean; } } else { volumeEffectField3.valueSingle = Mathf.Lerp(volumeEffectField.valueSingle, volumeEffectField2.valueSingle, blend); } } volumeEffectComponent3.fields.Add(volumeEffectField3); } } } volumeEffect.components.Add(volumeEffectComponent3); } } } return(volumeEffect); }
public void SetValues(AmplifyColorBase targetColor) { VolumeEffectFlags effectFlags = targetColor.EffectFlags; GameObject gameObject = targetColor.gameObject; foreach (VolumeEffectComponentFlags volumeEffectComponentFlags in effectFlags.components) { if (volumeEffectComponentFlags.blendFlag) { Component component = gameObject.GetComponent(volumeEffectComponentFlags.componentName); VolumeEffectComponent volumeEffectComponent = this.FindEffectComponent(volumeEffectComponentFlags.componentName); if (!(component == null) && volumeEffectComponent != null) { foreach (VolumeEffectFieldFlags volumeEffectFieldFlags in volumeEffectComponentFlags.componentFields) { if (volumeEffectFieldFlags.blendFlag) { FieldInfo field = component.GetType().GetField(volumeEffectFieldFlags.fieldName); VolumeEffectField volumeEffectField = volumeEffectComponent.FindEffectField(volumeEffectFieldFlags.fieldName); if (field != null && volumeEffectField != null) { string fullName = field.FieldType.FullName; if (fullName != null) { if (!(fullName == "System.Single")) { if (!(fullName == "System.Boolean")) { if (!(fullName == "UnityEngine.Vector2")) { if (!(fullName == "UnityEngine.Vector3")) { if (!(fullName == "UnityEngine.Vector4")) { if (fullName == "UnityEngine.Color") { field.SetValue(component, volumeEffectField.valueColor); } } else { field.SetValue(component, volumeEffectField.valueVector4); } } else { field.SetValue(component, volumeEffectField.valueVector3); } } else { field.SetValue(component, volumeEffectField.valueVector2); } } else { field.SetValue(component, volumeEffectField.valueBoolean); } } else { field.SetValue(component, volumeEffectField.valueSingle); } } } } } } } } }
} // 0x0085B900-0x0085B990 // Methods public static VolumeEffect BlendValuesToVolumeEffect(VolumeEffectFlags flags, VolumeEffect volume1, VolumeEffect volume2, float blend) => default; // 0x0085B990-0x0085C1A0