public FileHandler(BackBufferHandler backBufferHandler, LUTWriter lutWriter, ToolSettings settings, CameraCollection cameraCollection)
 {
     _backBufferHandler = backBufferHandler;
     _lutWriter         = lutWriter;
     _settings          = settings;
     _cameraCollection  = cameraCollection;
 }
示例#2
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		public FileHandler( BackBufferHandler backBufferHandler, LUTWriter lutWriter, ToolSettings settings, CameraCollection cameraCollection )
		{
			_backBufferHandler = backBufferHandler;
			_lutWriter = lutWriter;
			_settings = settings;
			_cameraCollection = cameraCollection;
		}
示例#3
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		public PhotoshopHandler( PhotoshopProtocol photoshopProtocol, BackBufferHandler backBufferHandler, LUTWriter lutWriter, ToolSettings settings, CameraCollection cameraCollection )
		{
			_photoshopProtocol = photoshopProtocol;
			_backBufferHandler = backBufferHandler;
			_lutWriter = lutWriter;
			_settings = settings;
			_cameraCollection = cameraCollection;
		}
示例#4
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 public PhotoshopHandler(PhotoshopProtocol photoshopProtocol, BackBufferHandler backBufferHandler, LUTWriter lutWriter, ToolSettings settings, CameraCollection cameraCollection)
 {
     _photoshopProtocol = photoshopProtocol;
     _backBufferHandler = backBufferHandler;
     _lutWriter         = lutWriter;
     _settings          = settings;
     _cameraCollection  = cameraCollection;
 }
		void OnEnable()
		{
			Connection = new PhotoshopConnection();

			PhotoshopProtocol = new PhotoshopProtocol( Connection );

			Cameras = new CameraCollection();

			BackBufferHandler = new BackBufferHandler( Cameras );

			LUTWriter = new LUTWriter();

			PhotoshopHandler = new PhotoshopHandler( PhotoshopProtocol, BackBufferHandler, LUTWriter, Settings, Cameras );

			FileHandler = new FileHandler( BackBufferHandler, LUTWriter, Settings, Cameras );

			Cameras.GenerateCameraList();
		}
        void OnEnable()
        {
            Connection = new PhotoshopConnection();

            PhotoshopProtocol = new PhotoshopProtocol(Connection);

            Cameras = new CameraCollection();

            BackBufferHandler = new BackBufferHandler(Cameras);

            LUTWriter = new LUTWriter();

            PhotoshopHandler = new PhotoshopHandler(PhotoshopProtocol, BackBufferHandler, LUTWriter, Settings, Cameras);

            FileHandler = new FileHandler(BackBufferHandler, LUTWriter, Settings, Cameras);

            Cameras.GenerateCameraList();
        }
 public BackBufferHandler(CameraCollection cameras)
 {
     _cameras = cameras;
 }
示例#8
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		public BackBufferHandler( CameraCollection cameras )
		{
			_cameras = cameras;
		}