示例#1
0
        public static bool TestOverlap(AXLineMask xlMask, TriangleMask triMask)
        {
            VectorFP a = (VectorFP)triMask._pos + triMask._p0;
            VectorFP b = (VectorFP)triMask._pos + triMask._p1;
            VectorFP c = (VectorFP)triMask._pos + triMask._p2;

            if (xlMask.IntersectsLine(a, b) || xlMask.IntersectsLine(b, c) || xlMask.IntersectsLine(a, c)) {
                return true;
            }

            VectorFP q = triMask.Barycentric((VectorFP)xlMask._pos + xlMask._p);

            return (q.X >= 0 && q.Y >= 0 && (q.X + q.Y) <= 1);
        }
示例#2
0
        public static bool TestOverlap(AXLineMask xlMask, LineMask lnMask)
        {
            VectorFP c = (VectorFP)lnMask._pos + lnMask._p0;
            VectorFP d = c + new VectorFP(lnMask._w, lnMask._h);

            return xlMask.IntersectsLine(c, d);
        }