public void GivenACarWithEnginePowerHPAndMassOfKg(int p0, int p1) { CarMass = p1; CarA = Context.CreateGameObject(CarMass); // change horsepower to newtons EngineNewtonPower = p0 * 735.49875; }
public void GivenIHaveBodyAAndBodyB() { Context.World.RemoveObjects(); Context.CreateGameObject(); Context.CreateGameObject(); }