private void PlayerChangedHandler(object sender, PlayerChangedEventArgs e) { if (e.Name.Length != 0) // for some reason, sometimes there's events with players without a name { Console.WriteLine(e.Name + ": " + e.Action); } }
private void PlayerChangedHandler(object sender, PlayerChangedEventArgs e) { if (!socket.Connected) { return; } socket.EmitAsync("player", JsonSerializer.Serialize(e)); //Makes code wait for socket to emit before closing thread. }
private void PlayerChangedHandler(object sender, PlayerChangedEventArgs e) { if (ConnectCode == null) { return; } var data = new StringContent(JsonSerializer.Serialize(e), Encoding.UTF8, "application/json"); httpClient.PutAsync("player-state", data); }
private void UserForm_PlayerChanged(object sender, PlayerChangedEventArgs e) { if (e.Action == PlayerAction.Died) { deadMessageQueue.Enqueue( $"{PlayerColorToColorOBJ(e.Color).ToTextColorPango(e.Name)}: {e.Action}"); } else { Settings.conInterface.WriteModuleTextColored("PlayerChange", Color.DarkKhaki, $"{PlayerColorToColorOBJ(e.Color).ToTextColorPango(e.Name)}: {e.Action}"); } //Program.conInterface.WriteModuleTextColored("GameMemReader", Color.Green, e.Name + ": " + e.Action); }
private void UserForm_PlayerChanged(object sender, PlayerChangedEventArgs e) { WriteLineToConsole(e.Name + ": " + e.Action); }
private void UserForm_PlayerChanged(object sender, PlayerChangedEventArgs e) { Program.conInterface.WriteTextFormatted($"[§6PlayerChange§f] {PlayerColorToColorCode(e.Color)}{e.Name}§f: §f{e.Action}§f"); //Program.conInterface.WriteModuleTextColored("GameMemReader", Color.Green, e.Name + ": " + e.Action); }
private void UserForm_PlayerChanged(object sender, PlayerChangedEventArgs e) { Settings.conInterface.WriteModuleTextColored("PlayerChange", Color.DarkKhaki, $"{PlayerColorToColorOBJ(e.Color).ToTextColor()}{e.Name}{NormalTextColor.ToTextColor()}: {e.Action}"); //Program.conInterface.WriteModuleTextColored("GameMemReader", Color.Green, e.Name + ": " + e.Action); }
private void PlayerChangedHandler(object sender, PlayerChangedEventArgs e) { socket.EmitAsync("player", JsonSerializer.Serialize(e)); }
private void PlayerChangedHandler(object?sender, PlayerChangedEventArgs e) { Send(JsonConvert.SerializeObject(new WebsocketEvent(EventName.player, e))); }