public void Init(PictureBox ibOriginal, PictureBox ibDetected, PictureBox ibDraw, int tableCalibX, int tableCalibY, int tableCalibSens, int nextPieceCalibX, int nextPieceCalibY, int nextPieceCalibSens, string fontType) //Inicializálás { try { calOk = false; newGame = true; this.ibOriginal = ibOriginal; this.ibDetected = ibDetected; this.ibDraw = ibDraw; this.tableCalibX = tableCalibX; this.tableCalibY = tableCalibY; this.tableCalibSens = tableCalibSens; this.nextPieceCalibX = nextPieceCalibX; this.nextPieceCalibY = nextPieceCalibY; this.nextPieceCalibSens = nextPieceCalibSens; /*tableCalibX = 17; * tableCalibY = 452; * tableCalibSens = 40; * nextPieceCalibX = 574; * nextPieceCalibY = 359; * nextPieceCalibSens = 10;*/ calib = new Calibrator(tableCalibSens, tableCalibX, tableCalibY); ocr = new CharacterDetector(); ocr.equalizeHist = false; ocr.finder.maxRotateAngle = Math.PI; ocr.minContourArea = 10; ocr.minContourLength = 15; ocr.finder.maxACFDescriptorDeviation = 4; ocr.finder.minACF = 0.96; ocr.finder.minICF = 0.85; ocr.blur = true; ocr.noiseFilter = false; ocr.cannyThreshold = 50; ocr.adaptiveThresholdBlockSize = 4; ocr.adaptiveThresholdParameter = 1.5; ocr.templates.Clear(); TemplateGenerator.GenerateChars(ocr, new char[] { 'X', 'O' }, new System.Drawing.Font(new FontFamily(fontType), 100, FontStyle.Regular)); status = GameStatus.Online; capture = new Capture(); capture.ImageGrabbed += ProcessFrame; OnGameStatusChanged(GameStatus.Online); prevPiece = false; nextPiece = false; } catch { OnGameStatusChanged(GameStatus.Offline); //Ha a kamera nem található. } }
public void Init(Emgu.CV.UI.ImageBox ibOriginal, Emgu.CV.UI.ImageBox ibDetected /*, EventHandler<Interface.CameraStatusChangedEventArgs> esemeny*/) { try { //CameraStatusChanged += esemeny; calOk = false; newGame = true; this.ibOriginal = ibOriginal; this.ibDetected = ibDetected; calib = new Calibrator(40, 43, 429); captureInProgress = true; detectGrid = true; detectXO = true; rotate = false; processor = new ImageProcessor(); processor.equalizeHist = false; processor.finder.maxRotateAngle = Math.PI; processor.minContourArea = 10; processor.minContourLength = 15; processor.finder.maxACFDescriptorDeviation = 4; processor.finder.minACF = 0.96; processor.finder.minICF = 0.85; processor.blur = true; processor.noiseFilter = false; processor.cannyThreshold = 50; processor.adaptiveThresholdBlockSize = 4; processor.adaptiveThresholdParameter = 1.5; processor.templates.Clear(); TemplateGenerator.GenerateChars(processor, new char[] { 'X', 'O' }, new System.Drawing.Font(new FontFamily("Consolas"), 100, FontStyle.Regular)); status = CameraStatus.Online; statusOk = false; capture = new Capture(); capture.ImageGrabbed += ProcessFrame2; OnCameraStatusChanged(CameraStatus.Online); prevPiece = false; nextPiece = false; } catch (Exception ex) { OnCameraStatusChanged(CameraStatus.Offline); } }
public void NewGame() //Új játék indítása. { calib = new Calibrator(tableCalibSens, tableCalibX, tableCalibY); newGame = true; calOk = false; }
public void NewGame() { calib = new Calibrator(100, 43, 429); newGame = true; calOk = false; }