public void StopAllSounds() { awaitingSlots.Clear(); for (int i = 0; i < playingSources.Count; i++) { AudioSource source = playingSources[i]; CoroutineRunner runner = source.GetComponent <CoroutineRunner>(); Assert.IsFalse(runner == null, "Trying to stop sound from invalid source"); runner.StopAllCoroutines(); source.Stop(); AddSingleSource(ref source, ref availableSources); } playingSources.Clear(); }
public void WillLeaveState() { runner.StopAllCoroutines(); OnLeaveState(); }