/// <summary> /// Initialize a new <see cref="RwTextureDictionaryNode"/> instance with an <see cref="IList{T}"/> of texture nodes. /// </summary> /// <param name="textures"><see cref="IList{T}"/>containing texture nodes to initialize the dictionary with.</param> public RwTextureDictionaryNode(IList <RwTextureNativeNode> textures) : base(RwNodeId.RwTextureDictionaryNode) { Textures = textures.ToList(); mExtensionNode = new RwExtensionNode(this); mStructNode = new RwTextureDictionaryStructNode(this); }
/// <summary> /// Initialize a new empty <see cref="RwTextureDictionaryNode"/> instance. /// </summary> public RwTextureDictionaryNode() : base(RwNodeId.RwTextureDictionaryNode) { mStructNode = new RwTextureDictionaryStructNode(this); mTextures = new List <RwTextureNativeNode>(); mExtensionNode = new RwExtensionNode(this); }
/// <summary> /// Constructor only to be called in <see cref="RwNodeFactory.GetNode(RwNode, BinaryReader)"/>. /// </summary> internal RwTextureDictionaryNode(RwNodeFactory.RwNodeHeader header, BinaryReader reader) : base(header) { mStructNode = RwNodeFactory.GetNode <RwTextureDictionaryStructNode>(this, reader); mTextures = new List <RwTextureNativeNode>(mStructNode.TextureCount); for (int i = 0; i < mStructNode.TextureCount; i++) { mTextures.Add(RwNodeFactory.GetNode <RwTextureNativeNode>(this, reader)); } mExtensionNode = RwNodeFactory.GetNode <RwExtensionNode>(this, reader); }
public RwTextureDictionaryNode(Stream stream, bool leaveOpen) : base(RwNodeId.RwTextureDictionaryNode) { var node = Load(stream, leaveOpen) as RwTextureDictionaryNode; if (node == null) { throw new System.Exception(); } mStructNode = node.mStructNode; mTextures = node.mTextures; mExtensionNode = node.mExtensionNode; }