示例#1
0
 public BasicItem(RawItem rawItem)
 {
     Id            = int.TryParse(rawItem.id, out int pId) ? pId : -1;
     Type          = rawItem.type;
     Subtype       = rawItem.subtype;
     Name          = rawItem.name;
     ItemLink      = rawItem.link;
     EquipLocation = Enum.TryParse(rawItem.equiplocation, out EquipmentSlot equipmentSlot) ? equipmentSlot : EquipmentSlot.NOT_EQUIPABLE;
     ItemQuality   = int.TryParse(rawItem.quality, out int pQuality) ? (ItemQuality)pQuality : ItemQuality.POOR;
     ItemLevel     = int.TryParse(rawItem.level, out int pItemLevel) ? pItemLevel : 0;
     RequiredLevel = int.TryParse(rawItem.minLevel, out int pRequiredLevel) ? pRequiredLevel : 0;
     Price         = int.TryParse(rawItem.sellprice, out int pItemPrice) ? pItemPrice : 0;
     Count         = int.TryParse(rawItem.count, out int pCount) ? pCount : 0;
     MaxStack      = int.TryParse(rawItem.maxStack, out int pMaxStack) ? pMaxStack : 0;
     Durability    = int.TryParse(rawItem.curDurability, out int pDurability) ? pDurability : 0;
     MaxDurability = int.TryParse(rawItem.maxDurability, out int pMaxDurability) ? pMaxDurability : 0;
 }
 public ConsumableItem(RawItem rawItem) : base(rawItem)
 {
 }
示例#3
0
 public RecipeItem(RawItem rawItem) : base(rawItem)
 {
 }
示例#4
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 public KeyItem(RawItem rawItem) : base(rawItem)
 {
 }
示例#5
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 public ReagentItem(RawItem rawItem) : base(rawItem)
 {
 }
示例#6
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 public ContainerItem(RawItem rawItem) : base(rawItem)
 {
 }
示例#7
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 public WeaponItem(RawItem rawItem) : base(rawItem)
 {
 }
示例#8
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 public MoneyItem(RawItem rawItem) : base(rawItem)
 {
 }
示例#9
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 public QuestItem(RawItem rawItem) : base(rawItem)
 {
 }
示例#10
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 public GemItem(RawItem rawItem) : base(rawItem)
 {
 }
示例#11
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 public QuiverItem(RawItem rawItem) : base(rawItem)
 {
 }
示例#12
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 public ArmorItem(RawItem rawItem) : base(rawItem)
 {
 }
 public ProjectileItem(RawItem rawItem) : base(rawItem)
 {
 }
示例#14
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 public TradeGoodItem(RawItem rawItem) : base(rawItem)
 {
 }
示例#15
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 public MiscellaneousItem(RawItem rawItem) : base(rawItem)
 {
 }