void Start() { if (breakTimer == null) { breakTimer = GetComponentInChildren <ComplexTimer>(); } breakTimer.JumpToStart(); breakTimer.Pause(); }
public override void Awake() { base.Awake(); Start(); waitTimer = gameObject.AddComponent <ComplexTimer>(); waitTimer.title = "Wait Time"; waitTimer.changeAmountMultiplier = 1; waitTimer.value.max = 1; }