private void HandlePlayerReputation(ReputationVO vo) { numberText.text = vo.Reputation.ToString("#,##0") + "/" + vo.ReputationMax.ToString("#,##0"); levelText.text = AmbitionApp.GetModel <LocalizationModel>().GetString("reputation." + vo.Level); reputationIcon.sprite = ReputationLevelIcons[vo.Level - 1]; reputationBar.value = (float)vo.Reputation / (float)vo.ReputationMax; }
private void HandleReputation(ReputationVO rep) { LocalizationModel phrases = AmbitionApp.GetModel <LocalizationModel>(); string str = "Reputation Level Benefits\n"; for (int i = 1; i < rep.Level; i++) { str += phrases.GetString("reputation_text." + i.ToString() + "\n"); } _text.text = str; }