void Awake() { bool isState = AmbitionApp.IsActiveState(TutorialStep); this.gameObject.SetActive(isState); if (!isState) { AmbitionApp.Subscribe <string>(TutorialMessage.TUTORIAL_STEP, HandleTutorialStep); } AmbitionApp.Subscribe <string>(TutorialMessage.TUTORIAL_STEP_COMPLETE, HandleTutorialStepComplete); }