示例#1
0
        public static Savegame Load(ISavegameSerializer savegameSerializer, SavegameInputFiles savegameFiles, IFileContainer partyTextsContainer)
        {
            var savegame = new Savegame();

            savegameSerializer.Read(savegame, savegameFiles, partyTextsContainer);

            return(savegame);
        }
示例#2
0
        public bool StopMovingTowards(Savegame savegame, int x, int y)
        {
            uint mapEventId = (Type == MapType.Map2D) ? Tiles[x, y].MapEventId : Blocks[x, y].MapEventId;

            if (mapEventId == 0 || !savegame.IsEventActive(Index, mapEventId - 1))
            {
                return(false);
            }

            var @event = EventList[(int)mapEventId - 1];

            return(@event.Type switch
            {
                EventType.Chest => true,
                EventType.Door => savegame.IsDoorLocked((@event as DoorEvent).DoorIndex), // Only locked doors block
                EventType.EnterPlace => true,
                EventType.Riddlemouth => true,
                _ => false
            });