public object Execute(ExecutorContext context) { var cmdletContext = context as CmdletContext; // create request var request = new Amazon.GameLift.Model.StartMatchBackfillRequest(); if (cmdletContext.ConfigurationName != null) { request.ConfigurationName = cmdletContext.ConfigurationName; } if (cmdletContext.GameSessionArn != null) { request.GameSessionArn = cmdletContext.GameSessionArn; } if (cmdletContext.Player != null) { request.Players = cmdletContext.Player; } if (cmdletContext.TicketId != null) { request.TicketId = cmdletContext.TicketId; } CmdletOutput output; // issue call var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint); try { var response = CallAWSServiceOperation(client, request); object pipelineOutput = null; pipelineOutput = cmdletContext.Select(response, this); output = new CmdletOutput { PipelineOutput = pipelineOutput, ServiceResponse = response }; } catch (Exception e) { output = new CmdletOutput { ErrorResponse = e }; } return(output); }
private Amazon.GameLift.Model.StartMatchBackfillResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.StartMatchBackfillRequest request) { Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "StartMatchBackfill"); try { #if DESKTOP return(client.StartMatchBackfill(request)); #elif CORECLR return(client.StartMatchBackfillAsync(request).GetAwaiter().GetResult()); #else #error "Unknown build edition" #endif } catch (AmazonServiceException exc) { var webException = exc.InnerException as System.Net.WebException; if (webException != null) { throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException); } throw; } }