public Cylinder(Vector3 _center, float _radius, float _halfLength)
        {
            this.radius = _radius;
            this.halfLength = _halfLength;
            this.boundingCylinder = new BoundingCylinder(_center, _radius, _halfLength);

            this.color = Color.Red.ToArgb();

            this.initialize();
        }
        public static bool testSphereCylinder(TgcBoundingSphere sphere, BoundingCylinder cylinder)
        {
            Vector3 n = cylinder.HalfHeight;

            Vector3 aPoint = cylinder.Position + n;
            float d = -Vector3.Dot(n, aPoint);
            Plane tapaSuperior = new Plane(n.X, n.Y, n.Z, d);

            aPoint = cylinder.Position - n;
            d = -Vector3.Dot(-n, aPoint);
            Plane tapaInferior = new Plane(-n.X, -n.Y, -n.Z, d);

            if (TgcCollisionUtils.classifyPointPlane(sphere.Center, tapaSuperior) != TgcCollisionUtils.PointPlaneResult.IN_FRONT_OF
                && TgcCollisionUtils.classifyPointPlane(sphere.Center, tapaInferior) != TgcCollisionUtils.PointPlaneResult.IN_FRONT_OF)
            {
                //el centro de la esfera esta entre ambos planos de las tapas del cilindro

                //float distanceSq = distanciaDePuntoARecta(n, cylinder.Position, sphere.Center);
                Vector3 cylAxisStart = cylinder.Position - n;
                Vector3 cylAxisEnd = cylinder.Position + n;
                float distanceSq = TgcCollisionUtils.sqDistPointSegment(cylAxisStart, cylAxisEnd, sphere.Center);
                if (distanceSq <= FastMath.Pow2(cylinder.Radius + sphere.Radius))
                    return true;
                else
                    return false;
            }
            else
            {
                return false;
            }
        }