public EscenarioManager()
        {
            EscenarioManager.Instance = this;

            sonido = SoundManager.getInstance();
            arboles = new List<TgcMesh>();
            pasto = new List<TgcMesh>();
            barriles = new List<Barril>();
            loader = new TgcSceneLoader();

            casillasPorEje = 50;
            divisionesPiso = new Vector3[2500];
            _random = new Random();

            piso = new TgcBox();
            piso.UVTiling = new Vector2(300, 300);
            pisoSize = (int) tamanio;
            piso.setPositionSize(new Vector3(0, 0, 0), new Vector3(pisoSize*2, 0, pisoSize*2));
            piso.updateValues();

            piso.setTexture(TgcTexture.createTexture(GuiController.Instance.D3dDevice, GuiController.Instance.AlumnoEjemplosMediaDir + "\\RenderMan\\texturas\\nieve.png"));

            generarSkyBox();

            colisionables = new List<TgcBoundingCylinder>();

            limites = new TgcBoundingBox(new Vector3(-tamanio, 0, -tamanio), new Vector3(tamanio, 5000, tamanio));

            GuiController.Instance.Modifiers.addInt("Viento en X", 0, 30, 5);
            GuiController.Instance.Modifiers.addInt("Viento en Z", 0, 30, 5);
        }
示例#2
0
 public EnemigosManager(EscenarioManager escenario)
 {
     EnemigosManager.Instance = this;
     enemigos = new List<Enemigo>();
     this.soundManager = SoundManager.getInstance();
     this.escenarioManager = escenario;
     pasoNivel = false;
 }
示例#3
0
        public void initialize()
        {
            sonido = SoundManager.getInstance();

            textoVida = new TgcText2d();
            textoVida.Color = Color.Red;
            textoVida.Align = TgcText2d.TextAlign.LEFT;
            int tamañoTexturaX = (int) new Indicadores().getPosicionXSpriteVida();
            textoVida.Position = new Point(tamañoTexturaX + 35, 25);
            textoVida.Size = new Size(350, 100);
            textoVida.changeFont(new System.Drawing.Font("Arial", 16f, FontStyle.Bold));

            setInitialValues();
        }
示例#4
0
        private ArmaManager(EnemigosManager enemigosManager, TgcFpsMiCamara camara, EscenarioManager escenarioManager)
        {
            //this.enemigosManager = enemigosManager;
            this.soundManager = SoundManager.getInstance();
            this.camara = camara;
            this.escenarioManager = escenarioManager;
            this.enemigosManager = enemigosManager;

            pickingRay = new TgcPickingRay();

            //Crear Sprite
            spriteArma = new TgcSprite();
            spriteMira = new TgcSprite();

            setInitialValues();
        }
示例#5
0
 public static SoundManager getInstance()
 {
     if (Instance == null)
     {
         Instance = new SoundManager();
     }
     return Instance;
 }
示例#6
0
        public override void init()
        {
            GuiController.Instance.Modifiers.addFloat("zoom", 2f, 5f, 3f);
            GuiController.Instance.Modifiers.addBoolean("huellas", "Mostrar huellas", true);
            GuiController.Instance.Modifiers.addBoolean("nieve", "Mostrar nieve", true);

            Device d3dDevice = GuiController.Instance.D3dDevice;

            juego = Juego.getInstance();
            vida = Vida.getInstance();
            vida.initialize();

            //ppManager = new PostProcesadoManager(this);

            camara = new TgcFpsMiCamara();
            camara.Enable = true;
            camara.setCamera(new Vector3(-200, 40, 0), new Vector3(0, 10, 0));
            camara.MovementSpeed = 150;

            soundManager = SoundManager.getInstance();
            contadorBalas = ContadorBalas.getInstance();
            escenarioManager = new EscenarioManager();

            escenarioManager.generarPosiciones();
            escenarioManager.generarBosque(500, 200, 40);

            octree = new Octree();
            octree.create(escenarioManager.getOptimizables(), escenarioManager.limites);
            octree.createDebugOctreeMeshes();

            enemigosManager = new EnemigosManager(escenarioManager);
            enemigosManager.generarEnemigos(Juego.Instance.totalEnemigos);

            Juego.Instance.manejoEnemigos(enemigosManager);

            contadorEnemigos = new ContadorEnemigos();

            armaManager = ArmaManager.getInstance(enemigosManager, camara, escenarioManager);

            indicadores = new Indicadores();

            camara.setEscenarioManger(escenarioManager);

            finalJuego = new GameOver();

            huellaManager = new HuellasManager(25);

            nieve = new Nieve(3000, 3000, 200);
            clima = new Clima(nieve, soundManager);
        }