public override void Init() { weaponOscilation = 0; FIRE_DELAY = 0; MAX_DELAY = 2; weaponSound = new TgcStaticSound(); muzzle = new MuzzleFlash(); muzzle.crearMuzzle(); //Permitir matrices custom mesh.AutoTransformEnable = false; currentShader = GuiController.Instance.Shaders.TgcMeshPointLightShader; }