public override void init() { Device d3dDevice = GuiController.Instance.D3dDevice; SystemState_Particulas.Instance.SetState_Zero(); //Relative Positioning width = GuiController.Instance.Panel3d.Width; height = GuiController.Instance.Panel3d.Height; //Variables int cantExplosion = 10; float particleTime = 20f, sizeMax = 30f, speed = 0.05f, sizeSpeed = 1.5f; float updateTime = 0.01f; explosion = new ExplosionEmitter(cantExplosion, new Vector3(width / 2, height / 2, 0), new Vector3(speed, speed, speed), new Vector3(0.00f, 0.00f, 0.00f), 0f, sizeMax, particleTime, Color.White, 150, 0f, updateTime,r.Next(0, 1000), sizeSpeed,5); explosion.Init(); explosion.AgregarModifiers(width, height); //Camara GuiController.Instance.RotCamera.Enable = true; GuiController.Instance.RotCamera.CameraDistance = 20; GuiController.Instance.BackgroundColor = Color.Black; GuiController.Instance.RotCamera.CameraCenter = new Vector3(width / 2, height / 2, 0); }
public void init() { Device device = GuiController.Instance.D3dDevice; sphere = new TgcBoundingSphere(posicion, EXPLOSION_RADIUS); sound = new TgcStaticSound(); time = 0; int width = GuiController.Instance.Panel3d.Width; int height = GuiController.Instance.Panel3d.Height; int cantExplosion = 20; float particleTime = 1f, sizeMax = 2000f, expSpeed = 1f, expSizeSpeed = 20f; ; float expUpdateTime = 0; //Creo el emisor de explosion emisorExplosion = new ExplosionEmitter(cantExplosion, posicion, new Vector3(expSpeed, expSpeed, expSpeed), new Vector3(0.00f, 0.00f, 0.00f), 500f, sizeMax, particleTime, Color.White, 150, 0f, expUpdateTime, GameManager.Instance.random.Next(0, 1000), expSizeSpeed, 2); emisorExplosion.Init(); int cantidad = 20; Vector3 origen1 = posicion; float speed = 5f; float divergence = 7f; Vector3 velocidad = new Vector3(divergence, speed, divergence); Vector3 aceleracion = new Vector3(0, 0, 0); float min = 500f, max = 1000f, tiempoVida_Particula = 1f; int alpha = 150; float spawn = 0.01f; float sizeSpeed = 1000f; float updateTime = 0.02f; //Creo los emisores de humo emisorHumo = new SmokeEmitter(cantidad, origen1, velocidad, aceleracion, min, max, tiempoVida_Particula, Color.DarkGray, alpha, spawn, updateTime, sizeSpeed); emisorHumo.Init(); }
public override void init() { Device d3dDevice = GuiController.Instance.D3dDevice; SystemState_Particulas.Instance.SetState_Zero(); //Relative Positioning width = GuiController.Instance.Panel3d.Width; height = GuiController.Instance.Panel3d.Height; //Variables int cantExplosion = 10; float particleTime = 20f, sizeMax = 30f, speed = 0.05f, sizeSpeed = 1.5f; float updateTime = 0.01f; explosion = new ExplosionEmitter(cantExplosion, new Vector3(width / 2, height / 2, 0), new Vector3(speed, speed, speed), new Vector3(0.00f, 0.00f, 0.00f), 0f, sizeMax, particleTime, Color.White, 150, 0f, updateTime, r.Next(0, 1000), sizeSpeed, 5); explosion.Init(); explosion.AgregarModifiers(width, height); //Camara GuiController.Instance.RotCamera.Enable = true; GuiController.Instance.RotCamera.CameraDistance = 20; GuiController.Instance.BackgroundColor = Color.Black; GuiController.Instance.RotCamera.CameraCenter = new Vector3(width / 2, height / 2, 0); }
public void init() { Device device = GuiController.Instance.D3dDevice; sphere = new TgcBoundingSphere(posicion, EXPLOSION_RADIUS); sound = new TgcStaticSound(); time = 0; int width = GuiController.Instance.Panel3d.Width; int height = GuiController.Instance.Panel3d.Height; int cantExplosion = 20; float particleTime = 1f, sizeMax = 2000f, expSpeed = 1f, expSizeSpeed = 20f;; float expUpdateTime = 0; //Creo el emisor de explosion emisorExplosion = new ExplosionEmitter(cantExplosion, posicion, new Vector3(expSpeed, expSpeed, expSpeed), new Vector3(0.00f, 0.00f, 0.00f), 500f, sizeMax, particleTime, Color.White, 150, 0f, expUpdateTime, GameManager.Instance.random.Next(0, 1000), expSizeSpeed, 2); emisorExplosion.Init(); int cantidad = 20; Vector3 origen1 = posicion; float speed = 5f; float divergence = 7f; Vector3 velocidad = new Vector3(divergence, speed, divergence); Vector3 aceleracion = new Vector3(0, 0, 0); float min = 500f, max = 1000f, tiempoVida_Particula = 1f; int alpha = 150; float spawn = 0.01f; float sizeSpeed = 1000f; float updateTime = 0.02f; //Creo los emisores de humo emisorHumo = new SmokeEmitter(cantidad, origen1, velocidad, aceleracion, min, max, tiempoVida_Particula, Color.DarkGray, alpha, spawn, updateTime, sizeSpeed); emisorHumo.Init(); }