public Acelerator() { var mesh = Game.Current.NewMesh("WallTextured"); Add(new MeshStaticPart(mesh) { Texture = Game.Current.GetMaterial("Acelerator.jpg") }); Add(_Collider = new ObbCollider(mesh)); Add(_Arrows = new TranslatedParticlePart() { Translation = new Vector3(0, 0, -4), Animation = new AnimatedQuad() { Texture = Game.Current.GetParticle("RedArrows.png"), FrameSize = new Size(512, 256), Size = new Vector2(8, 8), FirstFrame = 7, CurrentFrame = 7, FrameRate = 4, TotalFrames = 6, } }); Add(_RedArrows = new TranslatedParticlePart() { Translation = new Vector3(0, 0, -4.1f), Sound = Game.Current.GetSound("Acelerator.wav", EffectVolume), Animation = new AnimatedQuad() { Texture = Game.Current.GetParticle("RedArrows.png"), FrameSize = new Size(512, 256), Size = new Vector2(8, 8), FirstFrame = 5, CurrentFrame = 5, FrameRate = 1, TotalFrames = 1, } }); }
public BlackHole() { var mesh = Game.Current.NewMesh("BallTextured"); Add(new MeshStaticPart(mesh) { Texture = Game.Current.GetMaterial("BlackHole.jpg") }); Add(new SphereCollider(mesh)); _SoundEffect = Game.Current.GetSound("BlackHole.wav", EffectVolume); Add(_StarStorm = new TranslatedParticlePart() { Translation = new Vector3(0, 0, -4), Animation = new AnimatedQuad() { Texture = Game.Current.GetParticle("thunders.png"), FrameSize = new Size(256, 256), Size = new Vector2(25, 25), FirstFrame = 0, CurrentFrame = 0, FrameRate = 15, TotalFrames = 16, } }); }
public Cannon() { var bodyMesh = Game.Current.GetMesh("Cannon"); _LoadColider = new ObbCollider() { Extents = _LoadColiderExtents, Color = ItemPart.DefaultPartColor, }; Add(_LoadColider as ItemPart); Add(new MeshStaticPart(bodyMesh)); var bodyObb = TgcObb.computeFromAABB(bodyMesh.BoundingBox); var bodyE = bodyObb.Extents; bodyObb.Extents = new Vector3(bodyE.X * _BodyObbScaleY, bodyE.Y, bodyE.Z * _BodyObbScaleY); Add(new HollowObbCollider(bodyObb, bodyObb.Position - bodyMesh.Position, _MinBorderScale, _MaxBorderScale)); bodyObb.dispose(); var baseMesh = Game.Current.GetMesh("CannonBase"); var baseObb = TgcObb.computeFromAABB(baseMesh.BoundingBox); var baseE = baseObb.Extents; baseObb.Extents = new Vector3(baseE.X, baseE.Y * _BaseObbScaleY, baseE.Z); Add(_Base = new MeshUnRotatedPart(baseMesh)); Add(_BaseCollider = new ObbTranslatedUnRotatedCollider(baseObb, _BaseObbTranslation)); Add(_Smoke = new TranslatedParticlePart() { Translation = new Vector3(0, 33, -4), Sound = Game.Current.GetSound("Cannon.wav", EffectVolume), Animation = new AnimatedQuad() { Texture = Game.Current.GetParticle("ExplosionGrey.png"), FrameSize = new Size(146, 146), Size = new Vector2(25, 25), FirstFrame = 2, CurrentFrame = 2, FrameRate = 15, TotalFrames = 47, } }); RotationChanged += Cannon_RotationChanged; _ChargeSound = Game.Current.GetSound("CannonCharge.wav", 0); }