public static Task <ReadOnlyPlayer> CopyAsync(this IPlayer player) => AltVAsync.Schedule(player.Copy);
public static Task <IBlip> CreateBlip(IPlayer player, byte type, Position pos) => AltVAsync.Schedule(() => Alt.CreateBlip(player, type, pos));
public static async Task <byte> GetWheelVariationAsync(this IVehicle vehicle) => await AltVAsync.Schedule(() => vehicle.WheelVariation);
public static Task SetColorAsync(this IBlip blip, byte color) => AltVAsync.Schedule(() => blip.Color = color);
public static Task SetRouteColorAsync(this IBlip blip, Rgba color) => AltVAsync.Schedule(() => blip.RouteColor = color);
public static Task <bool> IsAttachedAsync(this IBlip blip) => AltVAsync.Schedule(() => blip.IsAttached);
public static Task <BlipType> GetBlipTypeAsync(this IBlip blip) => AltVAsync.Schedule(() => (BlipType)blip.BlipType);
public static Task SetArmorAsync(this IPlayer player, ushort armor) => AltVAsync.Schedule(() => player.Armor = armor);
public static Task <float> GetMoveSpeedAsync(this IPlayer player) => AltVAsync.Schedule(() => player.MoveSpeed);
public static Task <bool> IsInRagdollAsync(this IPlayer player) => AltVAsync.Schedule(() => player.IsInRagdoll);
public static Task <bool> IsReloadingAsync(this IPlayer player) => AltVAsync.Schedule(() => player.IsReloading);
public static Task <bool> IsDeadAsync(this IPlayer player) => AltVAsync.Schedule(() => player.IsDead);
public static Task SetHealthAsync(this IPlayer player, ushort health) => AltVAsync.Schedule(() => player.Health = health);
public static Task <ushort> GetHealthAsync(this IPlayer player) => AltVAsync.Schedule(() => player.Health);
public static Task <IBlip> CreateBlip(BlipType type, IEntity entityAttach) => AltVAsync.Schedule(() => Alt.CreateBlip(type, entityAttach));
public static Task <uint> GetWeaponAsync(this IPlayer player) => AltVAsync.Schedule(() => player.Weapon);
public static Task <bool> IsGlobalAsync(this IBlip blip) => AltVAsync.Schedule(() => blip.IsGlobal);
public static Task <ushort> GetAmmoAsync(this IPlayer player) => AltVAsync.Schedule(() => player.Ammo);
public static Task <IEntity> AttachedToAsync(this IBlip blip) => AltVAsync.Schedule(() => blip.AttachedTo);
public static Task <Position> GetAimPositionAsync(this IPlayer player) => AltVAsync.Schedule(() => player.AimPosition);
public static Task SetSpriteAsync(this IBlip blip, ushort sprite) => AltVAsync.Schedule(() => blip.Sprite = sprite);
public static Task <Rotation> GetHeadRotationAsync(this IPlayer player) => AltVAsync.Schedule(() => player.HeadRotation);
public static Task SetRouteAsync(this IBlip blip, bool route) => AltVAsync.Schedule(() => blip.Route = route);
public static Task <bool> IsInVehicleAsync(this IPlayer player) => AltVAsync.Schedule(() => player.IsInVehicle);
public static Task RemoveAsync(this IBlip blip) => AltVAsync.Schedule(blip.RemoveAsync);
public static Task <IBlip> CreateBlip(IPlayer player, byte type, IEntity entityAttach) => AltVAsync.Schedule(() => Alt.CreateBlip(player, type, entityAttach));
public static async Task SetTireSmokeColorAsync(this IVehicle vehicle, Rgba tireSmokeColor) => await AltVAsync.Schedule(() => vehicle.TireSmokeColor = tireSmokeColor);
public static Task <IBlip> CreateBlip(BlipType type, Position pos) => AltVAsync.Schedule(() => Alt.CreateBlip(type, pos));
public static async Task <bool> HasCustomTiresAsync(this IVehicle vehicle) => await AltVAsync.Schedule(() => vehicle.CustomTires);
public static Task SetModelAsync(this IPlayer player, uint model) => AltVAsync.Schedule(() => player.Model = model);