示例#1
0
 /// <summary>
 /// 设置其它对象的状态
 /// </summary>
 /// <param name="target">被设置状态的目标</param>
 /// <param name="state"></param>
 /// <param name="player"></param>
 /// <param name="executeEnter"></param>
 /// <param name="executeExit"></param>
 public void TransitionOtherState(PlayerBaseState target, PlayerBaseState state, PlayerFSMSystem player,
                                  bool executeEnter, bool executeExit)
 {
     target.TransitionState(state, player, executeEnter, executeExit);
 }
示例#2
0
 /// <summary>
 /// 设置其它对象的状态
 /// </summary>
 /// <param name="target">被设置状态的目标</param>
 /// <param name="state"></param>
 /// <param name="player"></param>
 public void TransitionOtherState(PlayerBaseState target, PlayerBaseState state, PlayerFSMSystem player)
 {
     target.TransitionState(state, player);
 }