/// <summary> /// 设置其它对象的状态 /// </summary> /// <param name="target">被设置状态的目标</param> /// <param name="state"></param> /// <param name="player"></param> /// <param name="executeEnter"></param> /// <param name="executeExit"></param> public void TransitionOtherState(PlayerBaseState target, PlayerBaseState state, PlayerFSMSystem player, bool executeEnter, bool executeExit) { target.TransitionState(state, player, executeEnter, executeExit); }
/// <summary> /// 设置其它对象的状态 /// </summary> /// <param name="target">被设置状态的目标</param> /// <param name="state"></param> /// <param name="player"></param> public void TransitionOtherState(PlayerBaseState target, PlayerBaseState state, PlayerFSMSystem player) { target.TransitionState(state, player); }