public override void BuildBoundingsLookup(BoundingsLookup lookup) { for (int i = 0, j = _groups.Count; i < j; i++) { _groups[i].BuildBoundingsLookup(lookup); } }
public override void BuildBoundingsLookup(BoundingsLookup lookup) { _group.BuildBoundingsLookup(lookup); }
public void BuildBoundingsLookup(BoundingsLookup lookup) { var visualTop = Y + _firstStaveInAccolade.Y; var visualBottom = Y + _lastStaveInAccolade.Y + _lastStaveInAccolade.Height; var realTop = Y + _allStaves[0].Y; var realBottom = Y + _allStaves[_allStaves.Count - 1].Y + _allStaves[_allStaves.Count - 1].Height; var visualHeight = visualBottom - visualTop; var realHeight = realBottom - realTop; for (int i = 0, j = _firstStaveInAccolade.BarRenderers.Count; i < j; i++) { _firstStaveInAccolade.BarRenderers[i].BuildBoundingsLookup(lookup, visualTop, visualHeight, realTop, realHeight, X); } }
public override void BuildBoundingsLookup(BoundingsLookup lookup, float visualTop, float visualHeight, float realTop, float realHeight, float x) { base.BuildBoundingsLookup(lookup, visualTop, visualHeight, realTop, realHeight, x); var barLookup = lookup.Bars[lookup.Bars.Count - 1]; var beatStart = BeatGlyphsStart; Std.Foreach(_voiceContainers.Values, c => { for (int i = 0, j = c.BeatGlyphs.Count; i < j; i++) { var bc = c.BeatGlyphs[i]; var beatLookup = new BeatBoundings(); beatLookup.Beat = bc.Beat; // on beat bounding rectangle beatLookup.VisualBounds = new Bounds( x + Stave.X + X + beatStart + c.X + bc.X + bc.OnNotes.X, visualTop, bc.OnNotes.Width, visualHeight); // real beat boundings beatLookup.Bounds = new Bounds( x + Stave.X + X + beatStart + c.X + bc.X, realTop, bc.Width, realHeight); barLookup.Beats.Add(beatLookup); } }); }
public abstract void BuildBoundingsLookup(BoundingsLookup lookup);
public BoundingsLookup BuildBoundingsLookup() { var lookup = new BoundingsLookup(); Layout.BuildBoundingsLookup(lookup); return lookup; }
public virtual void BuildBoundingsLookup(BoundingsLookup lookup, float visualTop, float visualHeight, float realTop, float realHeight, float x) { var barLookup = new BarBoundings(); barLookup.Bar = Bar; barLookup.IsFirstOfLine = IsFirstOfLine; barLookup.IsLastOfLine = IsLastOfLine; barLookup.VisualBounds = new Bounds(x + Stave.X + X, visualTop, Width, visualHeight); barLookup.Bounds = new Bounds(x + Stave.X + X, realTop, Width, realHeight); lookup.Bars.Add(barLookup); }