public Beat FindBeatAtPos(float x, float y) { BeatBounds beat = null; for (int i = 0; i < Bars.Count; i++) { var b = Bars[i].FindBeatAtPos(x); if (b != null && (beat == null || beat.RealBounds.X < b.RealBounds.X)) { beat = b; } } return(beat == null ? null : beat.Beat); }
public static BoundsLookup FromJson(object json, Score score) { var lookup = new BoundsLookup(); var staveGroups = json.Member <FastList <StaveGroupBounds> >("StaveGroups"); foreach (var staveGroup in staveGroups) { var sg = new StaveGroupBounds(); sg.VisualBounds = staveGroup.VisualBounds; sg.RealBounds = staveGroup.RealBounds; lookup.AddStaveGroup(sg); foreach (var masterBar in staveGroup.Bars) { var mb = new MasterBarBounds(); mb.Index = masterBar.Index; mb.IsFirstOfLine = masterBar.IsFirstOfLine; mb.LineAlignedBounds = masterBar.LineAlignedBounds; mb.VisualBounds = masterBar.VisualBounds; mb.RealBounds = masterBar.RealBounds; sg.AddBar(mb); foreach (var bar in masterBar.Bars) { var b = new BarBounds(); b.VisualBounds = bar.VisualBounds; b.RealBounds = bar.RealBounds; mb.AddBar(b); foreach (var beat in bar.Beats) { var bb = new BeatBounds(); bb.VisualBounds = beat.VisualBounds; bb.RealBounds = beat.RealBounds; bb.Beat = score .Tracks[beat.Member <int>("TrackIndex")] .Staves[beat.Member <int>("StaffIndex")] .Bars[beat.Member <int>("BarIndex")] .Voices[beat.Member <int>("VoiceIndex")] .Beats[beat.Member <int>("BeatIndex")]; b.AddBeat(bb); } } } } return(lookup); }
public static BoundsLookup FromJson(object json, Score score) { var lookup = new BoundsLookup(); var staveGroups = json.Member("StaveGroups").As<FastList<StaveGroupBounds>>(); foreach (var staveGroup in staveGroups) { var sg = new StaveGroupBounds(); sg.VisualBounds = staveGroup.VisualBounds; sg.RealBounds = staveGroup.RealBounds; lookup.AddStaveGroup(sg); foreach (var masterBar in staveGroup.Bars) { var mb = new MasterBarBounds(); mb.IsFirstOfLine = masterBar.IsFirstOfLine; mb.VisualBounds = masterBar.VisualBounds; mb.RealBounds = masterBar.RealBounds; sg.AddBar(mb); foreach (var bar in masterBar.Bars) { var b = new BarBounds(); b.VisualBounds = bar.VisualBounds; b.RealBounds = bar.RealBounds; mb.AddBar(b); foreach (var beat in bar.Beats) { var bb = new BeatBounds(); bb.VisualBounds = beat.VisualBounds; bb.RealBounds = beat.RealBounds; bb.Beat = score .Tracks[beat.Member("TrackIndex").As<int>()] .Staves[beat.Member("StaffIndex").As<int>()] .Bars[beat.Member("BarIndex").As<int>()] .Voices[beat.Member("VoiceIndex").As<int>()] .Beats[beat.Member("BeatIndex").As<int>()]; b.AddBeat(bb); } } } } return lookup; }
public BeatBounds FindBeatAtPos(float x) { BeatBounds beat = null; for (int i = 0; i < Beats.Count; i++) { if (beat == null || Beats[i].RealBounds.X < x) { beat = Beats[i]; } else if (Beats[i].RealBounds.X > x) { break; } } return(beat); }
public void AddBeat(BeatBounds bounds) { _beatLookup[bounds.Beat.Id] = bounds; }
public void AddBeat(BeatBounds bounds) { bounds.BarBounds = this; Beats.Add(bounds); MasterBarBounds.AddBeat(bounds); }
public void AddBeat(BeatBounds bounds) { StaveGroupBounds.BoundsLookup.AddBeat(bounds); }
public virtual void BuildBoundingsLookup(MasterBarBounds masterBarBounds, float cx, float cy) { var barBounds = new BarBounds(); barBounds.Bar = Bar; barBounds.VisualBounds = new Bounds { X = cx + X, Y = cy + Y + TopPadding, W = Width, H = Height - TopPadding - BottomPadding }; barBounds.RealBounds = new Bounds { X = cx + X, Y = cy + Y, W = Width, H = Height }; masterBarBounds.AddBar(barBounds); foreach (var voice in _voiceContainers) { var c = _voiceContainers[voice]; if (!c.Voice.IsEmpty) { for (int i = 0, j = c.BeatGlyphs.Count; i < j; i++) { var bc = c.BeatGlyphs[i]; var beatBoundings = new BeatBounds(); beatBoundings.Beat = bc.Beat; beatBoundings.VisualBounds = new Bounds { X = cx + X + c.X + bc.X + bc.OnNotes.X, Y = barBounds.VisualBounds.Y, W = bc.OnNotes.Width, H = barBounds.VisualBounds.H }; beatBoundings.RealBounds = new Bounds { X = cx + X + c.X + bc.X, Y = barBounds.RealBounds.Y, W = bc.Width, H = barBounds.RealBounds.H }; barBounds.AddBeat(beatBoundings); } } } }
public void AddBeat(BeatBounds bounds) { _beatLookup[GetBeatId(bounds.Beat)] = bounds; }