示例#1
0
        protected override void DoLayoutAndRender()
        {
            _pagePadding = Renderer.Settings.Layout.Get("padding", PagePadding);
            if (_pagePadding.Length == 1)
            {
                _pagePadding = new[]
                {
                    _pagePadding[0],
                    _pagePadding[0],
                    _pagePadding[0],
                    _pagePadding[0]
                };
            }
            else if (_pagePadding.Length == 2)
            {
                _pagePadding = new[]
                {
                    _pagePadding[0],
                    _pagePadding[1],
                    _pagePadding[0],
                    _pagePadding[1]
                };
            }

            var score  = Renderer.Score;
            var canvas = Renderer.Canvas;

            var startIndex = Renderer.Settings.Layout.Get("start", 1);

            startIndex--; // map to array index
            startIndex = Math.Min(score.MasterBars.Count - 1, Math.Max(0, startIndex));
            var currentBarIndex = startIndex;

            var endBarIndex = Renderer.Settings.Layout.Get("count", score.MasterBars.Count);

            if (endBarIndex < 0)
            {
                endBarIndex = score.MasterBars.Count;
            }
            endBarIndex = startIndex + endBarIndex - 1; // map count to array index
            endBarIndex = Math.Min(score.MasterBars.Count - 1, Math.Max(0, endBarIndex));

            _group        = CreateEmptyStaveGroup();
            _group.IsLast = true;
            _group.X      = _pagePadding[0];
            _group.Y      = _pagePadding[1];

            var countPerPartial = Renderer.Settings.Layout.Get("countPerPartial", 10);
            var partials        = new FastList <HorizontalScreenLayoutPartialInfo>();

            var currentPartial = new HorizontalScreenLayoutPartialInfo();

            while (currentBarIndex <= endBarIndex)
            {
                var result = _group.AddBars(Renderer.Tracks, currentBarIndex);

                // if we detect that the new renderer is linked to the previous
                // renderer, we need to put it into the previous partial
                if (currentPartial.MasterBars.Count == 0 && result.IsLinkedToPrevious && partials.Count > 0)
                {
                    var previousPartial = partials[partials.Count - 1];
                    previousPartial.MasterBars.Add(score.MasterBars[currentBarIndex]);
                    previousPartial.Width += result.Width;
                }
                else
                {
                    currentPartial.MasterBars.Add(score.MasterBars[currentBarIndex]);
                    currentPartial.Width += result.Width;
                    // no targetPartial here because previous partials already handled this code
                    if (currentPartial.MasterBars.Count >= countPerPartial)
                    {
                        if (partials.Count == 0)
                        {
                            currentPartial.Width += _group.X + _group.AccoladeSpacing;
                        }
                        partials.Add(currentPartial);
                        Logger.Info(Name,
                                    "Finished partial from bar " + currentPartial.MasterBars[0].Index + " to " +
                                    currentPartial.MasterBars[currentPartial.MasterBars.Count - 1].Index);
                        currentPartial = new HorizontalScreenLayoutPartialInfo();
                    }
                }

                currentBarIndex++;
            }

            // don't miss the last partial if not empty
            if (currentPartial.MasterBars.Count > 0)
            {
                if (partials.Count == 0)
                {
                    currentPartial.Width += _group.X + _group.AccoladeSpacing;
                }
                partials.Add(currentPartial);
                Logger.Info(Name,
                            "Finished partial from bar " + currentPartial.MasterBars[0].Index + " to " +
                            currentPartial.MasterBars[currentPartial.MasterBars.Count - 1].Index);
            }

            _group.FinalizeGroup();

            Height = _group.Y + _group.Height + _pagePadding[3];
            Width  = _group.X + _group.Width + _pagePadding[2];

            currentBarIndex = 0;
            for (var i = 0; i < partials.Count; i++)
            {
                var partial = partials[i];
                canvas.BeginRender(partial.Width, Height);
                canvas.Color     = Renderer.RenderingResources.MainGlyphColor;
                canvas.TextAlign = TextAlign.Left;

                var renderX = _group.GetBarX(partial.MasterBars[0].Index) + _group.AccoladeSpacing;
                if (i == 0)
                {
                    renderX -= _group.X + _group.AccoladeSpacing;
                }

                Logger.Info(Name,
                            "Rendering partial from bar " + partial.MasterBars[0].Index + " to " +
                            partial.MasterBars[partial.MasterBars.Count - 1].Index);

                _group.PaintPartial(-renderX, _group.Y, Renderer.Canvas, currentBarIndex, partial.MasterBars.Count);
                var result = canvas.EndRender();
                Renderer.OnPartialRenderFinished(new RenderFinishedEventArgs
                {
                    TotalWidth          = Width,
                    TotalHeight         = Height,
                    Width               = partial.Width,
                    Height              = Height,
                    RenderResult        = result,
                    FirstMasterBarIndex = partial.MasterBars[0].Index,
                    LastMasterBarIndex  = partial.MasterBars[partial.MasterBars.Count - 1].Index
                });
                currentBarIndex += partial.MasterBars.Count;
            }
        }
示例#2
0
        public override void DoLayoutAndRender()
        {
            if (Renderer.Settings.Staves.Count == 0) return;

            var score = Renderer.Score;
            var canvas = Renderer.Canvas;

            var startIndex = Renderer.Settings.Layout.Get("start", 1);
            startIndex--; // map to array index
            startIndex = Math.Min(score.MasterBars.Count - 1, Math.Max(0, startIndex));
            var currentBarIndex = startIndex;

            var endBarIndex = Renderer.Settings.Layout.Get("count", score.MasterBars.Count);
            endBarIndex = startIndex + endBarIndex - 1; // map count to array index
            endBarIndex = Math.Min(score.MasterBars.Count - 1, Math.Max(0, endBarIndex));

            _group = CreateEmptyStaveGroup();
            _group.X = PagePadding[0];
            _group.Y = PagePadding[1];

            var countPerPartial = Renderer.Settings.Layout.Get("countPerPartial", 10);
            var partials = new FastList<HorizontalScreenLayoutPartialInfo>();

            var currentPartial = new HorizontalScreenLayoutPartialInfo();

            while (currentBarIndex <= endBarIndex)
            {
                var result = _group.AddBars(Renderer.Tracks, currentBarIndex);

                // if we detect that the new renderer is linked to the previous
                // renderer, we need to put it into the previous partial 
                var renderer = _group.GetBarRenderer(currentBarIndex);
                if (currentPartial.MasterBars.Count == 0 && result.IsLinkedToPrevious && partials.Count > 0)
                {
                    var previousPartial = partials[partials.Count - 1];
                    previousPartial.MasterBars.Add(score.MasterBars[currentBarIndex]);
                    previousPartial.Width += renderer.Width;

                }
                else
                {
                    currentPartial.MasterBars.Add(score.MasterBars[currentBarIndex]);
                    currentPartial.Width += renderer.Width;
                    // no targetPartial here because previous partials already handled this code
                    if (currentPartial.MasterBars.Count >= countPerPartial)
                    {
                        if (partials.Count == 0)
                        {
                            currentPartial.Width += _group.X + _group.AccoladeSpacing;
                        }
                        partials.Add(currentPartial);
                        currentPartial = new HorizontalScreenLayoutPartialInfo();
                    }
                }
                
                currentBarIndex++;
            }

            // don't miss the last partial if not empty
            if (currentPartial.MasterBars.Count >= 0)
            {
                if (partials.Count == 0)
                {
                    currentPartial.Width += _group.X + _group.AccoladeSpacing;
                }
                partials.Add(currentPartial);
            }


            _group.FinalizeGroup(this);

            Height = _group.Y + _group.Height + PagePadding[3];
            Width = _group.X + _group.Width + PagePadding[2];

            // TODO: Find a good way to render the score partwise
            // we need to precalculate the final height somehow

            //canvas.BeginRender(Width, Height);
            //canvas.Color = Renderer.RenderingResources.MainGlyphColor;
            //canvas.TextAlign = TextAlign.Left;
            //_group.Paint(0, 0, Renderer.Canvas);
            //var result = canvas.EndRender();
            //OnPartialRenderFinished(new RenderFinishedEventArgs
            //{
            //    TotalWidth = Width,
            //    TotalHeight = y,
            //    Width = Width,
            //    Height = Height,
            //    RenderResult = result
            //});

            currentBarIndex = 0;
            for (var i = 0; i < partials.Count; i++)
            {
                var partial = partials[i];
                canvas.BeginRender(partial.Width, Height);
                canvas.Color = Renderer.RenderingResources.MainGlyphColor;
                canvas.TextAlign = TextAlign.Left;

                var renderer = _group.GetBarRenderer(partial.MasterBars[0].Index);
                var renderX = renderer.X + _group.AccoladeSpacing;
                if (i == 0)
                {
                    renderX -= _group.X + _group.AccoladeSpacing;
                }
                _group.PaintPartial(-renderX, _group.Y, Renderer.Canvas, currentBarIndex, partial.MasterBars.Count);
                var result = canvas.EndRender();
                OnPartialRenderFinished(new RenderFinishedEventArgs
                {
                    TotalWidth = Width,
                    TotalHeight = Height,
                    Width = partial.Width,
                    Height = Height,
                    RenderResult = result
                });
                currentBarIndex += partial.MasterBars.Count;
            }

        }
示例#3
0
        protected override void DoLayoutAndRender()
        {
            if (Renderer.Settings.Staves.Count == 0)
            {
                return;
            }

            var score  = Renderer.Score;
            var canvas = Renderer.Canvas;

            var startIndex = Renderer.Settings.Layout.Get("start", 1);

            startIndex--; // map to array index
            startIndex = Math.Min(score.MasterBars.Count - 1, Math.Max(0, startIndex));
            var currentBarIndex = startIndex;

            var endBarIndex = Renderer.Settings.Layout.Get("count", score.MasterBars.Count);

            if (endBarIndex < 0)
            {
                endBarIndex = score.MasterBars.Count;
            }
            endBarIndex = startIndex + endBarIndex - 1; // map count to array index
            endBarIndex = Math.Min(score.MasterBars.Count - 1, Math.Max(0, endBarIndex));

            _group   = CreateEmptyStaveGroup();
            _group.X = PagePadding[0];
            _group.Y = PagePadding[1];

            var countPerPartial = Renderer.Settings.Layout.Get("countPerPartial", 10);
            var partials        = new FastList <HorizontalScreenLayoutPartialInfo>();

            var currentPartial = new HorizontalScreenLayoutPartialInfo();

            if (Renderer.Settings.Staves.Count > 0)
            {
                while (currentBarIndex <= endBarIndex)
                {
                    var result = _group.AddBars(Renderer.Tracks, currentBarIndex);

                    // if we detect that the new renderer is linked to the previous
                    // renderer, we need to put it into the previous partial
                    if (currentPartial.MasterBars.Count == 0 && result.IsLinkedToPrevious && partials.Count > 0)
                    {
                        var previousPartial = partials[partials.Count - 1];
                        previousPartial.MasterBars.Add(score.MasterBars[currentBarIndex]);
                        previousPartial.Width += result.Width;
                    }
                    else
                    {
                        currentPartial.MasterBars.Add(score.MasterBars[currentBarIndex]);
                        currentPartial.Width += result.Width;
                        // no targetPartial here because previous partials already handled this code
                        if (currentPartial.MasterBars.Count >= countPerPartial)
                        {
                            if (partials.Count == 0)
                            {
                                currentPartial.Width += _group.X + _group.AccoladeSpacing;
                            }
                            partials.Add(currentPartial);
                            currentPartial = new HorizontalScreenLayoutPartialInfo();
                        }
                    }

                    currentBarIndex++;
                }

                // don't miss the last partial if not empty
                if (currentPartial.MasterBars.Count > 0)
                {
                    if (partials.Count == 0)
                    {
                        currentPartial.Width += _group.X + _group.AccoladeSpacing;
                    }
                    partials.Add(currentPartial);
                }
            }


            _group.FinalizeGroup(this);

            Height = _group.Y + _group.Height + PagePadding[3];
            Width  = _group.X + _group.Width + PagePadding[2];

            // TODO: Find a good way to render the score partwise
            // we need to precalculate the final height somehow

            //canvas.BeginRender(Width, Height);
            //canvas.Color = Renderer.RenderingResources.MainGlyphColor;
            //canvas.TextAlign = TextAlign.Left;
            //_group.Paint(0, 0, Renderer.Canvas);
            //var result = canvas.EndRender();
            //OnPartialRenderFinished(new RenderFinishedEventArgs
            //{
            //    TotalWidth = Width,
            //    TotalHeight = y,
            //    Width = Width,
            //    Height = Height,
            //    RenderResult = result
            //});

            currentBarIndex = 0;
            for (var i = 0; i < partials.Count; i++)
            {
                var partial = partials[i];
                canvas.BeginRender(partial.Width, Height);
                canvas.Color     = Renderer.RenderingResources.MainGlyphColor;
                canvas.TextAlign = TextAlign.Left;

                var renderX = _group.GetBarX(partial.MasterBars[0].Index) + _group.AccoladeSpacing;
                if (i == 0)
                {
                    renderX -= _group.X + _group.AccoladeSpacing;
                }
                _group.PaintPartial(-renderX, _group.Y, Renderer.Canvas, currentBarIndex, partial.MasterBars.Count);
                var result = canvas.EndRender();
                Renderer.OnPartialRenderFinished(new RenderFinishedEventArgs
                {
                    TotalWidth   = Width,
                    TotalHeight  = Height,
                    Width        = partial.Width,
                    Height       = Height,
                    RenderResult = result
                });
                currentBarIndex += partial.MasterBars.Count;
            }
        }