private void CreateScoreInfoGlyphs() { var flags = Renderer.Settings.Layout.Get("hideInfo", false) ? HeaderFooterElements.None : HeaderFooterElements.All; var score = Renderer.Score; var res = Renderer.RenderingResources; ScoreInfoGlyphs = new FastDictionary<HeaderFooterElements, TextGlyph>(); if (!string.IsNullOrEmpty(score.Title) && (flags & HeaderFooterElements.Title) != 0) { ScoreInfoGlyphs[HeaderFooterElements.Title] = new TextGlyph(0, 0, score.Title, res.TitleFont, TextAlign.Center); } if (!string.IsNullOrEmpty(score.SubTitle) && (flags & HeaderFooterElements.SubTitle) != 0) { ScoreInfoGlyphs[HeaderFooterElements.SubTitle] = new TextGlyph(0, 0, score.SubTitle, res.SubTitleFont, TextAlign.Center); } if (!string.IsNullOrEmpty(score.Artist) && (flags & HeaderFooterElements.Artist) != 0) { ScoreInfoGlyphs[HeaderFooterElements.Artist] = new TextGlyph(0, 0, score.Artist, res.SubTitleFont, TextAlign.Center); } if (!string.IsNullOrEmpty(score.Album) && (flags & HeaderFooterElements.Album) != 0) { ScoreInfoGlyphs[HeaderFooterElements.Album] = new TextGlyph(0, 0, score.Album, res.SubTitleFont, TextAlign.Center); } if (!string.IsNullOrEmpty(score.Music) && score.Music == score.Words && (flags & HeaderFooterElements.WordsAndMusic) != 0) { ScoreInfoGlyphs[HeaderFooterElements.WordsAndMusic] = new TextGlyph(0, 0, "Music and Words by " + score.Words, res.WordsFont, TextAlign.Center); } else { if (!string.IsNullOrEmpty(score.Music) && (flags & HeaderFooterElements.Music) != 0) { ScoreInfoGlyphs[HeaderFooterElements.Music] = new TextGlyph(0, 0, "Music by " + score.Music, res.WordsFont, TextAlign.Right); } if (!string.IsNullOrEmpty(score.Words) && (flags & HeaderFooterElements.Words) != 0) { ScoreInfoGlyphs[HeaderFooterElements.Words] = new TextGlyph(0, 0, "Words by " + score.Music, res.WordsFont, TextAlign.Left); } } // tuning info if (Renderer.Tracks.Length == 1 && !Renderer.Tracks[0].IsPercussion) { var tuning = Tuning.FindTuning(Renderer.Tracks[0].Tuning); if (tuning != null) { TuningGlyph = new TuningGlyph(0, 0, Scale, Renderer.RenderingResources, tuning); } } }