示例#1
0
        public Score ScoreToJsObject(Score score)
        {
            Score score2 = Std.NewObject();

            Score.CopyTo(score, score2);
            score2.MasterBars = new FastList <MasterBar>();
            score2.Tracks     = new FastList <Track>();

            #region MasterBars

            for (var i = 0; i < score.MasterBars.Count; i++)
            {
                MasterBar masterBar  = score.MasterBars[i];
                MasterBar masterBar2 = Std.NewObject();
                MasterBar.CopyTo(masterBar, masterBar2);
                if (masterBar.TempoAutomation != null)
                {
                    masterBar2.TempoAutomation = Std.NewObject();
                    Automation.CopyTo(masterBar.TempoAutomation, masterBar2.TempoAutomation);
                }
                if (masterBar.VolumeAutomation != null)
                {
                    masterBar2.VolumeAutomation = Std.NewObject();
                    Automation.CopyTo(masterBar.VolumeAutomation, masterBar2.VolumeAutomation);
                }
                if (masterBar.Section != null)
                {
                    masterBar2.Section = Std.NewObject();
                    Section.CopyTo(masterBar.Section, masterBar2.Section);
                }
                score2.MasterBars.Add(masterBar2);
            }

            #endregion

            #region Tracks

            for (int t = 0; t < score.Tracks.Count; t++)
            {
                var   track  = score.Tracks[t];
                Track track2 = Std.NewObject();
                track2.Color = Std.NewObject();
                Track.CopyTo(track, track2);

                track2.PlaybackInfo = Std.NewObject();
                PlaybackInformation.CopyTo(track.PlaybackInfo, track2.PlaybackInfo);

                track2.Chords = new FastDictionary <string, Chord>();
                foreach (var key in track.Chords.Keys)
                {
                    var   chord  = track.Chords[key];
                    Chord chord2 = Std.NewObject();
                    Chord.CopyTo(chord, chord2);
                    track2.Chords[key] = chord;
                }

                #region Staves
                track2.Staves = new FastList <Staff>();

                for (int s = 0; s < track.Staves.Count; s++)
                {
                    var   staff  = track.Staves[s];
                    Staff staff2 = Std.NewObject();

                    #region Bars

                    staff2.Bars = new FastList <Bar>();
                    for (int b = 0; b < staff.Bars.Count; b++)
                    {
                        var bar  = staff.Bars[b];
                        Bar bar2 = Std.NewObject();
                        Bar.CopyTo(bar, bar2);

                        #region Voices

                        bar2.Voices = new FastList <Voice>();
                        for (int v = 0; v < bar.Voices.Count; v++)
                        {
                            var   voice  = bar.Voices[v];
                            Voice voice2 = Std.NewObject();
                            Voice.CopyTo(voice, voice2);

                            #region Beats

                            voice2.Beats = new FastList <Beat>();
                            for (int bb = 0; bb < voice.Beats.Count; bb++)
                            {
                                var  beat  = voice.Beats[bb];
                                Beat beat2 = Std.NewObject();
                                Beat.CopyTo(beat, beat2);

                                beat2.Automations = new FastList <Automation>();
                                for (int a = 0; a < beat.Automations.Count; a++)
                                {
                                    Automation automation = Std.NewObject();
                                    Automation.CopyTo(beat.Automations[a], automation);
                                    beat2.Automations.Add(automation);
                                }

                                beat2.WhammyBarPoints = new FastList <BendPoint>();
                                for (int i = 0; i < beat.WhammyBarPoints.Count; i++)
                                {
                                    BendPoint point = Std.NewObject();
                                    BendPoint.CopyTo(beat.WhammyBarPoints[i], point);
                                    beat2.WhammyBarPoints.Add(point);
                                }

                                #region Notes

                                beat2.Notes = new FastList <Note>();
                                for (int n = 0; n < beat.Notes.Count; n++)
                                {
                                    var  note  = beat.Notes[n];
                                    Note note2 = Std.NewObject();
                                    Note.CopyTo(note, note2);

                                    note2.BendPoints = new FastList <BendPoint>();
                                    for (int i = 0; i < note.BendPoints.Count; i++)
                                    {
                                        BendPoint point = Std.NewObject();
                                        BendPoint.CopyTo(note.BendPoints[i], point);
                                        note2.BendPoints.Add(point);
                                    }

                                    beat2.Notes.Add(note2);
                                }

                                #endregion

                                voice2.Beats.Add(beat2);
                            }

                            #endregion

                            bar2.Voices.Add(voice2);
                        }

                        #endregion

                        staff2.Bars.Add(bar2);
                    }

                    #endregion
                    track2.Staves.Add(staff);
                }

                #endregion

                score2.Tracks.Add(track2);
            }

            #endregion

            return(score2);
        }
示例#2
0
        public Score JsObjectToScore(Score score)
        {
            var score2 = new Score();

            Score.CopyTo(score, score2);

            #region MasterBars

            for (var i = 0; i < score.MasterBars.Count; i++)
            {
                var masterBar  = score.MasterBars[i];
                var masterBar2 = new MasterBar();
                MasterBar.CopyTo(masterBar, masterBar2);
                if (masterBar.TempoAutomation != null)
                {
                    masterBar2.TempoAutomation = new Automation();
                    Automation.CopyTo(masterBar.TempoAutomation, masterBar2.TempoAutomation);
                }
                if (masterBar.VolumeAutomation != null)
                {
                    masterBar2.VolumeAutomation = new Automation();
                    Automation.CopyTo(masterBar.VolumeAutomation, masterBar2.VolumeAutomation);
                }
                if (masterBar.Section != null)
                {
                    masterBar2.Section = new Section();
                    Section.CopyTo(masterBar.Section, masterBar2.Section);
                }
                score2.AddMasterBar(masterBar2);
            }

            #endregion

            #region Tracks

            for (int t = 0; t < score.Tracks.Count; t++)
            {
                var track  = score.Tracks[t];
                var track2 = new Track(track.Staves.Count);
                Track.CopyTo(track, track2);
                score2.AddTrack(track2);

                PlaybackInformation.CopyTo(track.PlaybackInfo, track2.PlaybackInfo);

                foreach (var key in track.Chords.Keys)
                {
                    var chord  = track.Chords[key];
                    var chord2 = new Chord();
                    Chord.CopyTo(chord, chord2);
                    track2.Chords[key] = chord2;
                }

                #region Staves

                for (var s = 0; s < track.Staves.Count; s++)
                {
                    var staff = track.Staves[s];
                    #region Bars

                    for (int b = 0; b < staff.Bars.Count; b++)
                    {
                        var bar  = staff.Bars[b];
                        var bar2 = new Bar();
                        Bar.CopyTo(bar, bar2);
                        track2.AddBarToStaff(s, bar2);

                        #region Voices

                        for (int v = 0; v < bar.Voices.Count; v++)
                        {
                            var voice  = bar.Voices[v];
                            var voice2 = new Voice();
                            Voice.CopyTo(voice, voice2);
                            bar2.AddVoice(voice2);

                            #region Beats

                            for (int bb = 0; bb < voice.Beats.Count; bb++)
                            {
                                var beat  = voice.Beats[bb];
                                var beat2 = new Beat();
                                Beat.CopyTo(beat, beat2);
                                voice2.AddBeat(beat2);

                                for (int a = 0; a < beat.Automations.Count; a++)
                                {
                                    var automation = new Automation();
                                    Automation.CopyTo(beat.Automations[a], automation);
                                    beat2.Automations.Add(automation);
                                }

                                for (int i = 0; i < beat.WhammyBarPoints.Count; i++)
                                {
                                    var point = new BendPoint();
                                    BendPoint.CopyTo(beat.WhammyBarPoints[i], point);
                                    beat2.WhammyBarPoints.Add(point);
                                }

                                #region Notes

                                for (int n = 0; n < beat.Notes.Count; n++)
                                {
                                    var note  = beat.Notes[n];
                                    var note2 = new Note();
                                    Note.CopyTo(note, note2);
                                    beat2.AddNote(note2);

                                    for (int i = 0; i < note.BendPoints.Count; i++)
                                    {
                                        var point = new BendPoint();
                                        BendPoint.CopyTo(note.BendPoints[i], point);
                                        note2.AddBendPoint(point);
                                    }
                                }

                                #endregion
                            }

                            #endregion
                        }

                        #endregion
                    }

                    #endregion
                }
                #endregion
            }

            #endregion

            score2.Finish();
            return(score2);
        }
示例#3
0
        /// <summary>
        /// Converts the given JavaScript object into a score object.
        /// </summary>
        /// <param name="jsObject">The javascript object created via <see cref="ScoreToJsObject"/></param>
        /// <param name="settings">The settings to use during conversion.</param>
        /// <returns>The converted score object.</returns>
        public static Score JsObjectToScore(object jsObject, Settings settings = null)
        {
            Score score  = jsObject.As <Score>();
            var   score2 = new Score();

            Score.CopyTo(score, score2);
            RenderStylesheet.CopyTo(score.Stylesheet, score2.Stylesheet);

            #region MasterBars

            for (var i = 0; i < score.MasterBars.Count; i++)
            {
                var masterBar  = score.MasterBars[i];
                var masterBar2 = new MasterBar();
                MasterBar.CopyTo(masterBar, masterBar2);
                if (masterBar.TempoAutomation != null)
                {
                    masterBar2.TempoAutomation = new Automation();
                    Automation.CopyTo(masterBar.TempoAutomation, masterBar2.TempoAutomation);
                }
                if (masterBar.Section != null)
                {
                    masterBar2.Section = new Section();
                    Section.CopyTo(masterBar.Section, masterBar2.Section);
                }

                foreach (var offset in masterBar.Fermata)
                {
                    var fermata  = masterBar.Fermata[offset];
                    var fermata2 = new Fermata();
                    Fermata.CopyTo(fermata, fermata2);
                    masterBar2.AddFermata(offset, fermata2);
                }


                score2.AddMasterBar(masterBar2);
            }

            #endregion

            #region Tracks

            for (int t = 0; t < score.Tracks.Count; t++)
            {
                var track  = score.Tracks[t];
                var track2 = new Track(track.Staves.Count);
                Track.CopyTo(track, track2);
                score2.AddTrack(track2);

                PlaybackInformation.CopyTo(track.PlaybackInfo, track2.PlaybackInfo);


                #region Staves

                for (var s = 0; s < track.Staves.Count; s++)
                {
                    var staff  = track.Staves[s];
                    var staff2 = track2.Staves[s];
                    Staff.CopyTo(staff, staff2);


                    foreach (var key in staff.Chords)
                    {
                        var chord  = staff.Chords[key];
                        var chord2 = new Chord();
                        Chord.CopyTo(chord, chord2);
                        staff2.Chords[key] = chord2;
                    }
                    #region Bars

                    for (int b = 0; b < staff.Bars.Count; b++)
                    {
                        var bar  = staff.Bars[b];
                        var bar2 = new Bar();
                        Bar.CopyTo(bar, bar2);
                        staff2.AddBar(bar2);

                        #region Voices

                        for (int v = 0; v < bar.Voices.Count; v++)
                        {
                            var voice  = bar.Voices[v];
                            var voice2 = new Voice();
                            Voice.CopyTo(voice, voice2);
                            bar2.AddVoice(voice2);

                            #region Beats

                            for (int bb = 0; bb < voice.Beats.Count; bb++)
                            {
                                var beat  = voice.Beats[bb];
                                var beat2 = new Beat();
                                Beat.CopyTo(beat, beat2);
                                voice2.AddBeat(beat2);

                                for (int a = 0; a < beat.Automations.Count; a++)
                                {
                                    var automation = new Automation();
                                    Automation.CopyTo(beat.Automations[a], automation);
                                    beat2.Automations.Add(automation);
                                }

                                for (int i = 0; i < beat.WhammyBarPoints.Count; i++)
                                {
                                    var point = new BendPoint();
                                    BendPoint.CopyTo(beat.WhammyBarPoints[i], point);
                                    beat2.AddWhammyBarPoint(point);
                                }

                                #region Notes

                                for (int n = 0; n < beat.Notes.Count; n++)
                                {
                                    var note  = beat.Notes[n];
                                    var note2 = new Note();
                                    Note.CopyTo(note, note2);
                                    beat2.AddNote(note2);

                                    for (int i = 0; i < note.BendPoints.Count; i++)
                                    {
                                        var point = new BendPoint();
                                        BendPoint.CopyTo(note.BendPoints[i], point);
                                        note2.AddBendPoint(point);
                                    }
                                }

                                #endregion
                            }

                            #endregion
                        }

                        #endregion
                    }

                    #endregion
                }
                #endregion
            }

            #endregion

            score2.Finish(settings);
            return(score2);
        }