private int GetBrushIncrement(Beat beat) { if (beat.BrushDuration == 0) return 0; var duration = beat.CalculateDuration(); if (duration == 0) return 0; return (int)((duration / 8.0) * (4.0 / beat.BrushDuration)); }
public Spring AddBeatSpring(Beat beat, float beatSize, float preBeatSize) { return AddSpring(beat.AbsoluteStart, beat.CalculateDuration(), beatSize, preBeatSize); }
private void GenerateBeat(Beat beat, int barStartTick) { // TODO: take care of tripletfeel var beatStart = beat.Start; var duration = beat.CalculateDuration(); var track = beat.Voice.Bar.Track; for (int i = 0, j = beat.Automations.Count; i < j; i++) { GenerateAutomation(beat, beat.Automations[i], barStartTick); } if (beat.IsRest) { _handler.AddRest(track.Index, barStartTick + beatStart, track.PlaybackInfo.PrimaryChannel); } else { var brushInfo = GetBrushInfo(beat); for (int i = 0, j = beat.Notes.Count; i < j; i++) { var n = beat.Notes[i]; if (n.IsTieDestination) continue; GenerateNote(n, barStartTick + beatStart, duration, brushInfo); } } }
private void GenerateBeat(Beat beat, int barStartTick) { // TODO: take care of tripletfeel var beatStart = beat.Start; var duration = beat.CalculateDuration(); var beatLookup = new BeatTickLookup(); beatLookup.Start = barStartTick + beatStart; beatLookup.End = barStartTick + beatStart + duration; beatLookup.Beat = beat; TickLookup.AddBeat(beatLookup); var track = beat.Voice.Bar.Staff.Track; for (int i = 0, j = beat.Automations.Count; i < j; i++) { GenerateAutomation(beat, beat.Automations[i], barStartTick); } if (beat.IsRest) { _handler.AddRest(track.Index, barStartTick + beatStart, track.PlaybackInfo.PrimaryChannel); } else { var brushInfo = GetBrushInfo(beat); for (int i = 0, j = beat.Notes.Count; i < j; i++) { var n = beat.Notes[i]; GenerateNote(n, barStartTick + beatStart, duration, brushInfo); } } if (beat.Vibrato != VibratoType.None) { const int phaseLength = 240; // ticks const int bendAmplitude = 3; GenerateVibratorWithParams(beat.Voice.Bar.Staff.Track, barStartTick + beatStart, beat.CalculateDuration(), phaseLength, bendAmplitude); } }