public IEnumerable <Notification> GetLiveNotifications(RealmToken realm) { List <Notification> notification = _liveNotifications.Where(n => n.ValidForRealm(realm)).ToList(); _liveNotifications.Clear(); return(notification); }
public void RegisterCommands(RealmToken source, IEnumerable <Command> commands) { foreach (Command command in commands) { RegisterCommand(source, command); } }
public void RegisterCommand(RealmToken source, Command command) { command.Source = source; if (_interactiveModeRealms.Contains(source)) { DebugConsole.WriteLine("Interactive command : " + command); new Thread(() => _datalock.ImmediateWrite(() => ExecuteCommand(command))).Start(); DebugConsole.WriteLine("Interactive command done : " + command); return; } DebugConsole.WriteLine("Defered command : " + command); _commands.Enqueue(command); }
private void NewRealm(RealmToken token) { _tokens.Add(token); _ais.Add(new Ai(token, _world)); }
public void RegisterInteractiveRealm(RealmToken token) { _interactiveModeRealms.Add(token); }
public void RegisterCommands(RealmToken source, IEnumerable<Command> commands) { foreach (Command command in commands) RegisterCommand(source, command); }
public void RegisterCommand(RealmToken source, Command command) { command.Source = source; if (_interactiveModeRealms.Contains(source)) { DebugConsole.WriteLine("Interactive command : " + command); new Thread(()=>_datalock.ImmediateWrite(() => ExecuteCommand(command))).Start(); DebugConsole.WriteLine("Interactive command done : " + command); return; } DebugConsole.WriteLine("Defered command : "+command); _commands.Enqueue(command); }
public IEnumerable<Notification> GetLiveNotifications(RealmToken realm) { List<Notification> notification = _liveNotifications.Where(n=>n.ValidForRealm(realm)).ToList(); _liveNotifications.Clear(); return notification; }
public Ai(RealmToken realm, IWorld world) { _realm = realm; _world = world; }