internal Fleet(World world, string name, Realm owner, Zone location, List<Ship> ships) : base(world) { Id = IdSequence; Name = name; Owner = owner; Location = location; _ships = ships; }
internal RealmToken(Realm realm) { Realm = realm; }
public void CreateRealm(Realm realm) { _realms.Add(realm); }
public ChangeTreasuryCommand(Realm realm, float value) { _realm = realm; _value = value; }