public static MemoryStream LoadGameFileStream(this Archiver archiver, string file) { return(archiver.LoadFileStreamFromDir(Configs.GamePackDir, IoC.Config.KnownGameFiles.ToHashSet(), file)); }
public static HzdCore LoadGameFile(this Archiver archiver, string file) { return(archiver.LoadFileFromDir(Configs.GamePackDir, IoC.Config.KnownGameFiles.ToHashSet(), file)); }
public static async Task <HzdCore> LoadFileFromDirAsync(this Archiver archiver, string dir, HashSet <string> fileFilter, string file) { return(await Async.Run(() => archiver.LoadFileFromDir(dir, fileFilter, file))); }
public static async Task <HzdCore> LoadGameFileAsync(this Archiver archiver, string file) { return(await Async.Run(() => LoadGameFile(archiver, file))); }
public static async Task <HzdCore> LoadFileAsync(this Archiver archiver, string path, string file, bool throwError = false) { return(await Async.Run(() => archiver.LoadFile(path, file, throwError))); }