示例#1
0
        private void Awake()
        {
            if (instance == null)
            {
                instance = this;
            }
            else if (instance != this)
            {
                Destroy(gameObject);
                return;
            }

            //Validate all the variable Transform components
            //Stoopid us proofing
            ValidateComponent(leftCtrl);
            ValidateComponent(rightCtrl);
            ValidateComponent(headset);
            ValidateComponent(playArea);

            //Get the VrControllerComponents from the relevant controllers
            left  = leftCtrl.GetComponent <VrCtrl>();
            right = rightCtrl.GetComponent <VrCtrl>();

            //Initialise the two controllers
            left.Initialise();
            right.Initialise();
        }
示例#2
0
        public void Initialise(VrCtrl _controller)
        {
            controller = _controller;

            //Specify to link to a specific input source
            pointer.AddOnStateDownListener(OnPointerDown, controller.InputSource);
            pointer.AddOnStateUpListener(OnPointerUp, controller.InputSource);

            teleport.AddOnStateDownListener(OnTeleportDown, controller.InputSource);
            teleport.AddOnStateUpListener(OnTeleportUp, controller.InputSource);

            interact.AddOnStateDownListener(OnInteractDown, controller.InputSource);
            interact.AddOnStateUpListener(OnInteractUp, controller.InputSource);

            grab.AddOnStateDownListener(OnGrabDown, controller.InputSource);
            grab.AddOnStateUpListener(OnGrabUp, controller.InputSource);

            touchPadAxis.AddOnChangeListener(OnTouchPadChanged, controller.InputSource);
        }
示例#3
0
 /// <summary>
 /// Constructor to hold the controller, source and touch pad axis events.
 /// </summary>
 public InputEventArgs(VrCtrl _controller, SteamVR_Input_Sources _source, Vector2 _touchPadAxis)
 {
     controller   = _controller;
     source       = _source;
     touchPadAxis = _touchPadAxis;
 }