private List <ResultsReturn> markPriceMoney(List <ResultsReturn> results) { Structs.Competition comp = myInterface.CompetitionCurrent; int nrOfShooterWithPrice = (int)(((double)comp.PriceMoneyShooterPercent) / 100 * results.Count); int totalAmount = getTotalAmountOfMoney(); CPriceMoney prices = new CPriceMoney(nrOfShooterWithPrice, comp.ShooterFee1, comp.FirstPrice, totalAmount, comp.ShooterFee1); int[] priceArray = prices.Calculate(((double)comp.PriceMoneyPercentToReturn) / 100); for (int i = 0; i < priceArray.Length & i < results.Count; i++) { results[i].PriceMoney = priceArray[i]; } return(results); }
private List<ResultsReturn> markPriceMoney(List<ResultsReturn> results) { Structs.Competition comp = myInterface.CompetitionCurrent; int nrOfShooterWithPrice = (int)(((double)comp.PriceMoneyShooterPercent)/100 * results.Count); int totalAmount = getTotalAmountOfMoney(); CPriceMoney prices = new CPriceMoney(nrOfShooterWithPrice, comp.ShooterFee1, comp.FirstPrice, totalAmount, comp.ShooterFee1); int[] priceArray = prices.Calculate(((double)comp.PriceMoneyPercentToReturn)/100); for (int i = 0; i < priceArray.Length & i < results.Count; i++) { results[i].PriceMoney = priceArray[i]; } return results; }